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Roadmap

Legendary is actively developed. This page reflects current priorities — not commitments, but directions.


Recently Shipped

These systems are live and playable today:

  • Hunting League — 5-tier NM progression system (Initiate through Legend), spawner NPC, Hunt Marks economy
  • Dungeon System — 4 dungeons with Normal, Hard, and Mythic tiers; affix modifiers, phase bosses, and Infamy rewards
  • Reforge System — AF, Relic, and Empyrean armor upgrade ladders (base → +1 → +2 → +3) across 22 jobs
  • Wave Master Arena — 4 difficulty tiers, Hunt Mark rewards, wave-based combat encounters
  • Weekly Hunt Board — 15 rotating objectives that reset each week
  • Daily Board — 3 daily objectives (NM kills, dungeon clears, Infamy earned) with a 1,000-mark sweep bonus for clearing all three
  • Augment System — 110+ augments available via catalyst trade; strongest-version-only policy enforced with regular audit passes
  • Achievement System — 11 personal milestones with Hunt Mark rewards
  • Weekly Featured Hunt — one NM per tier highlighted each ISO week; first kill awards 2× marks
  • HNM Kings System — Fafnir, Nidhogg, Behemoth, King Behemoth, Adamantoise, and Aspidochelone
  • Hunter's Guild — 4 parallel guilds with Hunt Mark amplifiers for members
  • Discord Integration — automatic announcements for rank-ups, dungeon clears, achievements, and server firsts
  • Prestige / Ascension System — per-job endgame layer above Legend tier; re-clear Legend NMs to earn Ascension Points and spend them on permanent stacking stat boosts

In Progress / Coming Soon

These are actively being designed or built:

  • Seasonal Events — double-marks weekends, holiday-themed content windows
  • Expanded HNM Roster — lower-tier kings with faster respawn for more accessible farming
  • Per-Job Best-in-Slot Guidance — in-game and doc-site gear recommendations per job
  • More Dungeon Content — additional dungeon themes and layouts beyond the current four
  • Expanded Gil Sink Ecosystem — warp vendor and further gil-to-reward conversion options

On the Radar

Further-out ideas being considered, not yet committed to:

  • Custom NM Storyline and Lore — narrative context for the Hunting League and endgame NMs
  • Alliance-Scale Content — 6–18 player encounters beyond the current solo/party model
  • Party-Matching Improvements — in-game or Discord-linked tools to find groups for hard content

Never

Things this server will not become:

  • Pay-to-win or any form of premium currency that affects gameplay
  • Permanent wipes — character progression is safe
  • Removal of existing custom progression systems — content goes forward, not backward

Have ideas? Post in #suggestions on Discord.


Last updated: 2026-05-30 23:32 UTC