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What's Custom

Server name: Legendary Tagline: Extreme QoL & Fast Progression

Legendary is a heavily-customized LandSandBoat fork. Beyond the settings tweaks (rates, caps, durations), the server adds custom NPCs, hunt systems, gear pipelines, and background overrides that don't exist on retail or upstream. This page is the index — every custom system is listed here. Detail pages link out for the big content.

Rates at a glance

Multiplier Notes
EXP (scripted, FoV/GoV, ROE) 10× All script-based EXP sources
EXP (mob kills) Base mob EXP
Capacity Points (scripted) 10× Records of Eminence, etc.
Capacity Points (mob kills)
Sparks 10×
TABs (FoV) 10×
Mob drop rate
Gil from mobs 10× Plus the +N gil/mob level bonus shown below
Gil bonus per mob level +1,000 Flat bonus added to every mob kill
Gil from quests 100×
Bayld from quests
Fame gain 10×
Skill-up rate 10× All combat & magic skills
Craft skill-up rate 10×
Craft HQ chance 10×
Player / Pet / Trust / Fellow TP gain
NPC shop prices Things cost more at vendors
EXP loss on death Death is costly — be careful

Values above are pulled live from settings/main.lua and settings/map.lua. If a row maps to multiple settings and they diverge, both values are shown (e.g. 10× / 3×).

New character bonuses

You start with way more than retail:

Setting This server Retail
Starting gil 100,000 10
Starting inventory & satchel 80 (max) 30
All 8 Mog Wardrobes 80 slots each, at creation 0 (must be quested individually)
Starting level cap 99 50 (Limit Break required)
Subjob unlocked at level 0 (immediate) level 18 quest
Advanced jobs unlocked at level 0 (immediate) level 30 quest
All maps granted at creation earn over time
Outpost warps all unlocked (including Tu'Lia and Tavnazia) earn over time
Opening cutscene skipped shown

Combat & magic buffs

Magic and weapon skills hit harder; defensive spells last longer:

Effect This server Retail
Cure power 2×
Elemental magic damage 2×
Divine magic damage 2×
Ninjutsu damage 2×
Blue magic damage 2×
Dark magic drain 2×
Weapon skill damage 2×
Item potency (potions/ethers) 2×
Stoneskin HP cap 1,000 350
Blink shadows 6 2
Spike effects last 1800s 180s
Elemental debuffs last 1200s 120s
Aquaveil hits absorbed 5 1

Movement

You move fast:

This server Retail
Base run speed 250 50
Speed cap (with gear) 500 80
Mount speed 550 80

Subjob

Subjob is full level, not half. If your main is 99, your sub is 99 too. (Retail: sub is half main, so 99/49.)

Subjob also levels itself. While you grind your main, your subjob banks half the EXP and levels up in the background, capped at main's current level. See Subjob EXP Share for the full mechanic.

Merits & currencies

Higher caps and unlimited spending:

This server Retail
Max merit points held 127 30
Sparks cap 999,999 99,999
Accolades cap 999,999 99,999
Valor cap 500,000 50,000
Ballista crystals cap 20,000 2,000
Weekly sparks/accolades spending cap disabled 100,000/week

Dynamis

Built for grinding:

  • Cooldown between Dynamis runs: 0h (retail: 24h).
  • Level minimum: 1 (retail: 65).
  • Prismatic Hourglass cost: 1 gil (retail: 50,000).
  • Currency exchange rate: 10:1 (retail: 100:1) — cheaper to upgrade ancient currency.
  • 100s → 1s exchange enabled.
  • COP Dynamis has no Chains of Promathia mission prerequisite (FREE_COP_DYNAMIS = 1).

Trusts

  • Custom Engagement enabled — trusts behave more flexibly.
  • Alter Ego Extravaganza event running (summer/NY trust acquisition discounts).
  • Alter Ego Expo running (HPP / MPP / Status Resistance bonus).

Quality-of-life settings

  • @unstuck self-rescue command enabled (24h cooldown).
  • Unlimited AH listings (retail: 7).
  • Equip from Mog Satchel / Sack / Case allowed (requires a client addon).
  • Explorer Moogle teleports available from level 1 (retail: 10).
  • Records of Eminence timed records active.
  • Synergy crafting enabled.
  • Login Campaign active — daily rewards for logging in.
  • Daily tally / Gobbie Mystery Box50 points/day (retail: 10), eligible after 1 day (retail: 45).
  • ENM key-item cooldown0h (retail: 120h).
  • No regime level penalty — REGIME_REWARD_THRESHOLD = 150 (retail: 15).
  • EXP rings — multiple ownership allowed, no one-per-week limit, up to 10 Divine Might earrings.
  • Homepoint teleport system enabled.

Custom NPCs and content

Beyond the settings tweaks above, Legendary adds a stack of custom NPCs and hunt systems. The big ones each have their own page; the rest are summarized inline.

Reisenjima Henge hub

Three custom NPCs stand side-by-side at Reisenjima Henge — the endgame zone that anchors the bulk of Legendary's progression loop.

NPC Position What it does
Hunt: Hub see Hunting League Shows rank & marks, unlocks ranks, reward shop
Hunt: Spawner see Hunting League Pops current-rank NMs on demand
Armor Vendor (2.49, 5.51, -12.18) Endgame armor for seals — see Gear Vendors
Weapons Vendor (-0.51, 5.51, -12.18) Endgame weapons for seals — see Gear Vendors
  • Hunting League is the rank-based NM hunting system that drives all progression. Five ranks, ~3 NMs per rank, mark currency, reward shop. → Full details
  • Armor Vendor and Weapons Vendor sell tiered gear (Bronze / Silver / Gold) for the three seal currencies. → Full catalogs

Reforge System (Gwora Corridor)

Two NPCs at Gwora Corridor drive a parallel NM-farm-to-armor pipeline focused on AF / Relic / Empyrean armor.

NPC Position What it does
Reforge Spawner (10.0, 0.0, 0.0) Pops one of three NM pools (Sky Gods / Unity NMs / Abyssea NMs)
Reforge Vendor (15.0, 0.0, 0.0) Upgrades base → +1 → +2 → +3 for marks

Three currencies (AF Marks, Relic Marks, Empyrean Marks) track separately. Every kill drops a base piece and marks for its track. All 22 jobs supported. → Full details

GM Home NPCs

GM Home hosts five clusters of custom NPCs spanning starter setup, character upgrades, weekly activities, combat testing, and commerce. Use !gmhome from anywhere in-game to warp there instantly. Positions auto-update from the live Lua source files.

All NPCs are in GM Home (zone 210). Positions shown as (x, y, z).

Progression cluster — gear upgrades and augments (z ≈ −7)

NPC Position What it does
Gear Moogle (-3, 0, -7) One-time starter gear kit for new characters (CharVar-gated)
Augment Moogle (0, 0, -7) Trade one equipment piece + 1–4 catalyst crystals for stacking augments
Augment Sage (3, 0, -7) Augment affinity system — unlock passive stat bonuses by spending hunt marks

Utility cluster — one-time character setup (z ≈ −14)

NPC Position What it does
Character Upgrader (-3, 0, -14) Menu-driven: grants all weapon skills, spells, trusts, capped skills, outpost warps
Key Item Moogle (0, 0, -14) Grants all ~4,000 key items in one transaction (single-use CharVar-gated)
Mission Moogle (3, 0, -14) Skip all missions at once, or per-expansion (RoZ, CoP, ToAU, Wings, SoA, RoV)

Activities cluster — ongoing gameplay systems (z ≈ −21)

NPC Position What it does
EXP Camp Moogle (-4.5, 0, -21) Warp to one of 12 fixed EXP camp locations (Lv 10–75 tier list)
Hunt Board (-1.5, 0, -21) Weekly hunt board — pick up and turn in weekly NM target bounties for marks
Dungeon Master (1.5, 0, -21) Enter instanced dungeon challenges; earn infamy currency on completion
Infamy Vendor (4.5, 0, -21) Spend infamy currency earned from dungeons on gear and rewards

Admin cluster — testing and meta systems (z ≈ −28)

NPC Position What it does
Game Master (317.8, -126.2, 383) Wave-based fight challenge (Easy → Insane); earn hunt marks on full clear
Companion Master (0, 0, -28) Player companion system — link friends and summon them as trusts in your party
Test Dummy (3, 0, -28) Interactive combat dummy for testing DPS and skill rotations

Commerce row — gil sinks and convenience services (z ≈ −35)

NPC Position What it does
Warpman (-4.5, 0, -35) Paid warp service to city hubs (San d'Oria, Bastok, Windurst, Jeuno, and more)
Mystery Mog (-1.5, 0, -35) Gacha box — spend hunt marks for a random pull from the reward table
Title Broker (1.5, 0, -35) Buy cosmetic titles for gil; cheap flavor titles to rare endgame trophies
Gil Exchange (4.5, 0, -35) Trade hunt marks for gil in bulk

Custom HNM system

Legendary runs a hybrid HNM pop system that blends era-style timed rotation with retail-style QM pops:

  • NQ kings (Fafnir, Behemoth, Aspidochelone, etc.) rotate on a timed window, persisting across server restarts.
  • HQ kings (Nidhogg, King Behemoth, etc.) drop via QM placeholders.
  • Respawn timers persist to disk via ServerVar — crashes don't reset the clock.
  • Per-zone tuning lives in custom_HNM_system.lua (e.g. Fafnir 21–24h window).

World-first announcements

The server broadcasts to everyone online when a milestone is first achieved:

  • First player death (server-wide bragging rights)
  • First level-up to each level per job (e.g. "First WAR to hit 75")
  • First NM kills for tracked HNMs
  • Winners persist in ServerVar so the title stays attributed even after restarts.

Background systems

System-level modules that change behavior server-wide without adding NPCs. You probably won't notice them directly — but you'll notice their absence on a vanilla server.

Module What it changes
Always-Popped NMs Every NM in Abyssea (all 10 zones), Escha (Zi'Tah + Ru'Aun), Reisenjima, and Reisenjima Sanctorium auto-spawns at server start and respawns 30 seconds after death. No trade pop, no key item, no atmacite, no cruor — just walk in and fight. HNMs and wave bosses included. Reisenjima Henge is excluded so the Hunting League's on-demand spawner can keep working.
Unlimited Visitant (Abyssea) Every player gets permanent Visitant status the moment they zone into any Abyssea area. No timer, no eject to Searing Ward, no pearl/atma farming just to stay alive. Same mechanism retail uses for GMs, applied to everyone.
Homepoint Heal Every homepoint visit restores full HP & MP. No more relying on a healer at the crystal.
Persistent NM Time of Death NM respawn timers survive crashes and restarts. ServerVar-backed; currently tracks Behemoth (21–24h window) and extensible per NM.
Disable Zone-In Cutscenes Suppresses every auto-cutscene that fires when you zone into an area with a mission/quest stage that would normally trigger one. Side effects (position resets, charvar updates, key item grants) still happen — only the cutscene playback is skipped. Talk to the NPC manually if you want to see it.
Auto Unstick Server-side watchdog that clears stuck event state from any character on zone-in. If your character is wedged in a "still in cutscene" state, just zone (or log out and back in) and the watchdog releases you. Also defuses the Mog House 2F unlock cutscene loop that traps some characters.
RoE "Gain Experience" Always On The Records of Eminence 4-hour timed reward for "gain 5000 EXP" is active in every slot, every day — was 3 slots per week upstream. Pair with the !gainexp command for instant claim.
Conquest Regional NPCs Always Up Bastok, Windurst, and San d'Oria regional NPCs stay visible regardless of which nation owns conquest. No "come back next week" walls.
Mission Wardrobe Unlocks Hitting mission milestones unlocks Mog Wardrobe slots. Currently: Zilart completion → Mog Wardrobe 3 unlocked.
Max-Size Mog Wardrobes at Creation All 8 Mog Wardrobes are pre-sized to maximum capacity on character creation. Upstream leaves wardrobes 1-8 at 0 slots until manually expanded; this skips that and gives every new character full storage from minute one.
New Player Linkshell New characters automatically receive a designated server linkshell at character creation.
Login Announcements Broadcasts a server-wide message when a player logs in, so the community knows when familiar names are online.
First-99 Timestamp Tracker The first time any of a character's jobs hits level 99, the timestamp is stamped permanently into a charvar. Powers the "Fastest 1 → 99" leaderboard on the Community page. Lock-once — re-leveling another job to 99 doesn't overwrite the stamp.
Chocobo Raising QoL Faster chocobo growth (2 days to chick stage), higher endgame stat caps (riding speed 120, endurance), tuned for active raising.
Wish Upon a Star Workaround Patches the Bastok "Wish Upon a Star" weather-gate quest that's otherwise impossible without a specific weather event.
SoA Imprimatur Gate Removed Seekers of Adoulin missions no longer require Imprimatur key items or fame. Talk to the NPC, get the mission.
Garrison Placeholder Data Supplies temporary NPC appearance data (looks, weapons) for Garrison content so it runs even without captured units. Organized by level cap × nation.

What's NOT changed

For reference, these are at retail/upstream defaults on this server:

  • Mob HP / accuracy / damage multipliers
  • Mob movement speed
  • Auction House fee structure
  • Enmity cap (30,000)
  • Sneak/Invis/Deodorize durations
  • Old cure formula / old magic damage (both off — uses modern formulas)
  • Fishing is disabled (server-wide)

Raw settings diff

For anyone who wants the exact values: the tables below are auto-generated by diffing your settings/*.lua files against the upstream LandSandBoat defaults. Updates whenever you re-run the doc generator.

settings/main.lua

59 settings differ from upstream defaults in settings/main.lua.

Setting Upstream default This server Comment
ADVANCED_JOB_LEVEL 30, 0, Minimum level to accept advanced job quests. Set to 0 to start the game with advanced jobs.
ALLOW_MULTIPLE_EXP_RINGS 0, 1, Set to 1 to remove ownership restrictions on the Chariot/Empress/Emperor Band trio.
ALL_MAPS 0, 1, Set to 1 to give starting characters all the maps.
AQUAVEIL_COUNTER 1, 5, Base amount of hits Aquaveil absorbs to prevent spell interrupts. Retail is 1.
BAYLD_RATE 1.000, 2.000, Multiples bayld earned from quests.
BETWEEN_2DYNA_WAIT_TIME 24, 0, Hours before player can re-enter Dynamis. Default is 1 Earthday (24 hours).
BLINK_SHADOWS 2, 6, Number of shadows supplied by Blink spell
BLUE_POWER 1.000, 2.000, Multiplies damage dealt by Blue Magic.
BOOK_EXP_RATE 1.000, 10.000, Multiplies exp from FoV/GoV book pages.
BYPASS_EXP_RING_ONE_PER_WEEK 0, 1, Set to 1 to bypass the limit of one ring per Conquest Tally Week.
CAPACITY_RATE 1.000, 10.000, Multiplies capacity points gained.
CAP_CURRENCY_ACCOLADES 99999 999999
CAP_CURRENCY_BALLISTA 2000 20000
CAP_CURRENCY_SPARKS 99999 999999
CAP_CURRENCY_VALOR 50000 500000
CURE_POWER 1.000, 2.000, Multiplies amount healed from Healing Magic, including the relevant Blue Magic.
CURRENCY_EXCHANGE_RATE 100, 10, X Tier 1 ancient currency -> 1 Tier 2, and so on. Certain values may conflict with shop items. Not designed to exceed 198.
DAILY_TALLY_AMOUNT 10 50
DARK_POWER 1.000, 2.000, Multiplies amount drained by Dark Magic.
DIVINE_POWER 1.000, 2.000, Multiplies damage dealt by Divine Magic.
DYNA_LEVEL_MIN 65, 1, Level min for entering in Dynamis
ELEMENTAL_DEBUFF_DURATION 120, 1200, base duration of elemental debuffs
ELEMENTAL_POWER 1.000, 2.000, Multiplies damage dealt by Elemental and non-drain Dark Magic.
ENABLE_EXCHANGE_100S_TO_1S false, true, true/false. Allow exchange of 100s to 1s, like you can with 10Ks to 100s.
ENABLE_EXCHANGE_LIMIT 1, 0, Enable Maximum limit of sparks spent per Week (default retail behavior: 1)
ENABLE_LOGIN_CAMPAIGN 0 1
ENABLE_SYNERGY false, true, true/false. Enable Synergy features.
ENABLE_TRUST_ALTER_EGO_EXPO 0, 1, 0 = disabled, 1 = expo - HPP/MPP/Status Resistance, 2 = expo plus (not implemented)
ENABLE_TRUST_ALTER_EGO_EXPO_ANNOUNCE 0, 1, 0 = disabled, 1 = add announcement to player login
ENABLE_TRUST_ALTER_EGO_EXTRAVAGANZA 0, 1, 0 = disabled, 1 = summer/ny, 2 = spring/autumn, 3 = both
ENABLE_TRUST_ALTER_EGO_EXTRAVAGANZA_ANNOUNCE 0, 1, 0 = disabled, 1 = add announcement to player login
ENABLE_TRUST_CUSTOM_ENGAGEMENT 0 1
ENM_COOLDOWN 120, 0, Number of hours before a player can obtain same KI for ENMs (default: 5 days)
EQUIP_FROM_OTHER_CONTAINERS false, true, true/false. Allows equipping items from Mog Satchel, Sack, and Case. Only possible with the use of client addons.
EXPLORER_MOOGLE_LV 10, 1, Enables Explorer Moogle teleports and sets required level. Zero to disable.
EXP_RATE 1.000, 10.000, Multiplies exp from script (except FoV/GoV).
FREE_COP_DYNAMIS 0, 1, Authorize player to entering inside COP Dynamis without completing COP mission (1 = enable 0 = disable)
GIL_RATE 1.000, 100.000, Multiplies gil earned from quests. Won't always display in game.
GOBBIE_BOX_MIN_AGE 45, 1, Minimum character age in days before a character can sign up for Gobbie Mystery Box
INITIAL_LEVEL_CAP 50, 99, The initial level cap for new players. There seems to be a hardcap of 255.
ITEM_POWER 1.000, 2.000, Multiplies the effect of items such as Potions and Ethers.
NEW_CHARACTER_CUTSCENE 1, 0, Set to 1 to enable opening cutscenes, 0 to disable.
NINJUTSU_POWER 1.000, 2.000, Multiplies damage dealt by Ninjutsu Magic.
NUMBER_OF_DM_EARRINGS 1, 10, Number of earrings players can simultaneously own from Divine Might before scripts start blocking them (Default: 1)
PRISMATIC_HOURGLASS_COST 50000, 1, Cost of the prismatic hourglass for Dynamis.
REGIME_REWARD_THRESHOLD 15, 150, If the player is more than N levels below the minimum suggested range, do not award experience.
ROE_EXP_RATE 1.000, 10.000, Multiplies exp earned from records of eminence.
SERVER_NAME 'Nameless' 'Legendary'
SHOP_PRICE 1.000, 2.000, Multiplies prices in NPC shops.
SPARKS_RATE 1.000, 10.000, Multiplies sparks earned from records of eminence.
SPIKE_EFFECT_DURATION 180, 1800, the duration of RDM, BLM spikes effects (not Reprisal)
START_GIL 10, 100000, Amount of gil given to newly created characters.
START_INVENTORY 30, 80, Starting inventory and satchel size. Ignores values < 30. Do not set above 80!
STONESKIN_CAP 350, 1000, Soft cap for hp absorbed by stoneskin
SUBJOB_QUEST_LEVEL 18, 0, Minimum level to accept either subjob quest. Set to 0 to start the game with subjobs unlocked.
TABS_RATE 1.000, 10.000, Multiplies tabs earned from fov.
UNLOCK_OUTPOST_WARPS 0, 2, Set to 1 to give starting characters all outpost warps. 2 to add Tu'Lia and Tavnazia.
WEAPON_SKILL_POWER 1.000, 2.000, Multiplies damage dealt by Weapon Skills.
WEEKLY_EXCHANGE_LIMIT 100000, 1000000, Maximum amount of sparks/accolades that can be spent per week (default retail value: 100000)

settings/map.lua

22 settings differ from upstream defaults in settings/map.lua.

Setting Upstream default This server Comment
AH_LIST_LIMIT 7 0
ALL_MOBS_GIL_BONUS 0 1000
BASE_SPEED 50 250
CAPACITY_RATE 1.0 3.0
CRAFT_CHANCE_MULTIPLIER 1.0 10.0
CRAFT_HQ_CHANCE_MULTIPLIER 1.0 10.0
DROP_RATE_MULTIPLIER 1.0 3.0
EXP_LOSS_RATE 1.0 3.0
EXP_RATE 1.0 3.0
FAME_MULTIPLIER 1.00 10.00
FELLOW_TP_MULTIPLIER 1.0 3.0
LIGHTLUGGAGE_BLOCK 4 0
MAX_MERIT_POINTS 30 127
MOB_GIL_MULTIPLIER 1.0 10.0
MOUNT_SPEED 80 550
PET_TP_MULTIPLIER 1.0 3.0
PLAYER_TP_MULTIPLIER 1.0 3.0
SELF_UNSTUCK_ENABLED false true
SKILLUP_CHANCE_MULTIPLIER 1.0 10.0
SPEED_LIMIT 80 500
SUBJOB_RATIO 1 3
TRUST_TP_MULTIPLIER 1.0 3.0

The narrative above the Raw Settings Diff is hand-curated. The diff tables below are regenerated by tools/docgen/generators/settings_changes.py whenever the doc generator runs against the live server checkout.


Last updated: 2026-05-31 00:06 UTC