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What's Custom

Server name: Legendary Tagline: Extreme QoL & Fast Progression

Legendary is a heavily-customized FFXI server. Beyond the settings tweaks (rates, caps, durations), it adds custom NPCs, hunt systems, gear pipelines, and background overrides that don't exist on retail. This page is the index — every custom system is listed here. Detail pages link out for the big content.

Rates at a glance

Multiplier Notes
EXP (scripted, FoV/GoV, ROE) 10× / All script-based EXP sources
EXP (mob kills) Base mob EXP
Capacity Points (scripted) 10× Records of Eminence, etc.
Capacity Points (mob kills) 12×
Sparks 10×
TABs (FoV) 10×
Mob drop rate
Gil from mobs 10× Plus the +N gil/mob level bonus shown below
Gil bonus per mob level +1,000 Flat bonus added to every mob kill
Gil from quests 100×
Bayld from quests
Fame gain 10×
Skill-up rate 10× All combat & magic skills
Craft skill-up rate 10×
Craft HQ chance 10×
Player / Pet / Trust / Fellow TP gain
NPC shop prices Things cost more at vendors
EXP loss on death Death is costly — be careful

If a stat maps to more than one underlying setting and they differ, both values are shown (e.g. 10× / 3×).

New character bonuses

You start with way more than retail:

Setting This server Retail
Starting gil 5,000,000 10
Starting inventory & satchel 80 (max) 30
All 8 Mog Wardrobes 80 slots each, at creation 0 (must be quested individually)
Starting level cap 99 50 (Limit Break required)
Subjob unlocked at level 0 (immediate) level 18 quest
Advanced jobs unlocked at level 0 (immediate) level 30 quest
All maps granted at creation earn over time
Outpost warps all unlocked (including Tu'Lia and Tavnazia) earn over time
Opening cutscene skipped shown

Combat & magic buffs

Magic and weapon skills hit harder; defensive spells last longer:

Effect This server Retail
Cure power 2×
Elemental magic damage 2×
Divine magic damage 2×
Ninjutsu damage 2×
Blue magic damage 2×
Dark magic drain 2×
Weapon skill damage 2×
Item potency (potions/ethers) 2×
Stoneskin HP cap 5,000 350
Blink shadows 6 2
Spike effects last 1800s 180s
Elemental debuffs last 1200s 120s
Aquaveil hits absorbed 5 1

Movement

You move fast:

This server Retail
Base run speed 100 50
Speed cap (with gear) 500 80
Mount speed 510 80

Subjob

Subjob is full level, not half. If your main is 99, your sub is 99 too. (Retail: sub is half main, so 99/49.)

Subjob also levels itself. While you grind your main, your subjob banks half the EXP and levels up in the background, capped at main's current level. See Subjob EXP Share for the full mechanic.

Merits & currencies

Higher caps and unlimited spending:

This server Retail
Max merit points held 127 30
Sparks cap 999,999 99,999
Accolades cap 999,999 99,999
Valor cap 500,000 50,000
Ballista crystals cap 20,000 2,000
Weekly sparks/accolades spending cap disabled 100,000/week

Dynamis

Built for grinding:

  • Cooldown between Dynamis runs: 0h (retail: 24h).
  • Level minimum: 1 (retail: 65).
  • Prismatic Hourglass cost: 1 gil (retail: 50,000).
  • Currency exchange rate: 10:1 (retail: 100:1) — cheaper to upgrade ancient currency.
  • 100s → 1s exchange enabled.
  • COP Dynamis has no Chains of Promathia mission prerequisite (FREE_COP_DYNAMIS = 1).

Trusts

  • Custom Engagement enabled — trusts behave more flexibly.
  • Alter Ego Extravaganza event running (summer/NY trust acquisition discounts).
  • Alter Ego Expo running (HPP / MPP / Status Resistance bonus).

Quality-of-life settings

  • @unstuck self-rescue command enabled (24h cooldown).
  • Unlimited AH listings (retail: 7).
  • Equip from Mog Satchel / Sack / Case allowed (requires a client addon).
  • Explorer Moogle teleports available from level 1 (retail: 10).
  • Records of Eminence timed records active.
  • Synergy crafting enabled.
  • Login Campaign active — daily rewards for logging in.
  • Daily tally / Gobbie Mystery Box50 points/day (retail: 10), eligible after 1 day (retail: 45).
  • ENM key-item cooldown0h (retail: 120h).
  • No regime level penalty — REGIME_REWARD_THRESHOLD = 150 (retail: 15).
  • EXP rings — multiple ownership allowed, no one-per-week limit, up to 10 Divine Might earrings.
  • Homepoint teleport system enabled.

Custom NPCs and content

Beyond the settings tweaks above, this server adds a stack of custom NPCs, hunt systems, and endgame events. Each has its own page with the full details — the list below is generated from those pages, so it always matches what's actually live.

Progression

System What it is
Hunting League Level to 99 (a couple of hours with 3× mob EXP / 10× scripted), type !hunt to warp to Escha ZiTah, find the Hunt Seals and Spawner NPCs, pop NMs,…
HNM Kings Legendary runs a custom HNM pop system that keeps the classic Kings — plus a roster of lower-tier HNMs — available without the era-style waiting and…
Reforge System Talk to a Reforge Spawner at Gwora Corridor — there are two spawn stations, one on each side of the hall.
Hunter's Guild Hunt the guild's Vana'diel targets → earn rep → rep ranks up → the marks that guild's content pays get amplified more at each rank (see the ladder…
Prestige / Ascension Prestige is the endgame layer above Legend tier.
Job Rebirth Job Rebirth is a standalone prestige layer for individual jobs.
Achievements Achievements are personal milestones that award bonus Hunt Marks and occasionally an in-game title when you hit them for the first time.
Prime Weapon Trials Five trials, done in any order: gather the Abyssea collectibles, climb the Endless Tower, win a Prime Voucher from Hunting League NMs, master a job…
Prime Armory Complete the five Prime Trials, then forge any of the 16 Prime forms (14 weapons plus the Duban shield and Loughnashade horn) at the Armory for…
Daily Board Type !gmhome to get there.
Weekly Hunt Board Walk to the Hunt Board NPC at GM Home (or type !weekly anywhere).
Capacity Farm Type !capacity to warp to an always-up Capacity Point camp in Bibiki Bay — a pool of 100 Capacity Phantom (Lv150-160) that respawn ~5 seconds after…
Game Master (Wave Mode) Type !wavemaster to warp directly to Escha - Ru'Aun.
Login Rewards Legendary rewards players who log in consistently.
Cross-Job Abilities Find the Trainer in GM Home.
Cross-Job Traits Find the Trait Trainer in GM Home.
Subjob EXP Share Your subjob levels up in the background while you grind your main.
GM Home GM Home is Legendary's private utility zone.
Gemma Gemma is Legendary's flagship premium Trust — a tiny Hume woman who runs at your side as an entire support line and a second damage dealer.
Meat, the Immortal Tank Meat is a custom Trust: an unkillable wall that holds every enemy's attention so your party doesn't have to.
Corvus, the Sharpshooter A one-time, permanent ranged-damage Trust sold by the Void Keeper in GM Home — bind Corvus once, then summon him from your Trust menu as "Curilla".
Title Broker Spend gil on cosmetic character titles at the Title Broker in GM Home — four price tiers from 10,000 gil up to 10,000,000 gil, each with a handful of…
Quality of Life Legendary ships with a set of quality-of-life improvements that aren't always obvious when you first log in.
Death Penalty Dying inside Escha ZiTah — the Hunting League zone — costs you 10 Hunt Marks.

Endgame & Events

System What it is
Abyssea NMs Spend Hunt Marks at any Abyssea ???
Star-Devourer Raid A weekly-lockout, multi-phase raid boss (The Star-Devourer) at Escha-RuAun — survive the stance dance, the tendril adds, the dispel sweep, and the…
Maat's Challenge Talk to Maat's Echo in Ru'Lude Gardens, pay 150 Infamy, and you'll be teleported to Waughroon Shrine to face a level-200 Maat — one of the toughest…
Voidspire An endless descent at the Warden in Escha-RuAun — clear floor after floor, your deepest floor is your leaderboard score, and one wipe ends the run.
Endless Tower A solo 50-floor climb from the Endless Tower Arbiter in GM Home — a boss every 10 floors, no Trusts allowed, one death ends the run, and reaching…
Apex Trials & Paragon Hit the cap and ran out of mountains to climb?
The Gauntlet A 10-level solo combat challenge in Riverne Site A01.
Job Mastery Pick a weapon type at the Weapon Mastery Sage in GM Home, fight its Guardian solo in Walk Of Echoes, and a single victory completes Trial 4 of the…
Colosseum A ranked arena in GM Home where you duel AI replicas of other champions to climb an Elo ladder, earning Hunt Marks for every win.
Scheduled Invasions An eight-times-daily Besieged-style defense of Al Zahbi — waves of Voidsent that scale with how many defenders show up, ending in a boss, rewarding…
Treasure Hunts Hunting League kills can drop treasure maps; take a map to its overworld zone and dig — hot/cold feedback guides you to a buried strongbox of marks,…
Chocobo Derby Bet gil on chocobo races at the Race Caller in GM Home; raise a strong enough chocobo of your own and you can enter it as a runner for a bigger…
Provisioners' League Fish and turn in HQ crafts at the League Steward in Escha ZiTah to earn League Points; each rank-up on the five-rank ladder pays a lump-sum Hunt Mark…
Casino A four-game gil-sink casino — slots, high-low, roulette, and dice — run by Lady Luck in GM Home.
Tournament Type !tournament join during sign-ups (or !tournament join to form a team).
Seasonal Events During a seasonal event, Hunting League kills earn bonus marks (a mark multiplier) for a limited time.

Economy & Services

System What it is
Cosmetic Boutique A new cosmetic is featured every day (resets 00:00 UTC).
Sparks Exchange Trade Sparks of Eminence, Unity Accolades, Job Points, or Hunting Marks for gil at the Eminence Broker in GM Home — pick a preset amount or cash out…
Gil Exchange A gil sink in GM Home that buys Hunt Marks with your spare gil at intentionally poor rates — for players drowning in gil who still want progression.
Reforge Mark Exchange Trade excess AF, Relic, or Empyrean marks for the line you need at the Reforge Exchange near the Gear Vendors — a small conversion tax keeps each…
Home Point Network A Home Point crystal in GM Home.
Race Changer Pay a one-time gil fee at the Race Changer in GM Home to switch your race and face — instant, cosmetic, and nothing else about your character changes.

Augmenting

System What it is
Augment Moogle Talk to the Augment Moogle at GM Home (z = -45, standing alone in the Augment Sanctum south of the moogle rows).
Augment Sage Two parallel tracks.

GM Home NPCs

GM Home hosts five clusters of custom NPCs spanning starter setup, character upgrades, weekly activities, combat testing, and commerce. Use !gmhome from anywhere in-game to warp there instantly. Positions auto-update from the live Lua source files.

All NPCs are in GM Home (zone 210). Positions shown as (x, y, z).

Progression cluster — gear upgrades and augments (z ≈ −7)

NPC Position What it does
Gear Moogle (-4.5, 0, -7) One-time starter gear kit for new characters (once per character)
Mog Moogle (-1.5, 0, -5) Delivery Box access plus change to any of the 22 jobs on the spot
Augment Moogle (0, 0, -45) Trade one equipment piece + 1–4 catalyst crystals for stacking augments
Augment Sage (-1.5, 0, -25) Augment affinity system — unlock passive stat bonuses by spending hunt marks

Utility cluster — one-time character setup (z ≈ −14)

NPC Position What it does
Character Upgrader (1.5, 0, -14) Menu-driven: grants all weapon skills, spells, trusts, capped skills, outpost warps
Key Item Moogle (1.5, 0, -14) Grants all ~4,000 key items in one transaction (single-use, once per character)
Mission Moogle (4.5, 0, -14) Skip every story mission in one click (all nations + RoZ/CoP/ToAU/WotG/SoA/RoV); sets nation rank 10

Activities cluster — ongoing gameplay systems (z ≈ −21)

NPC Position What it does
EXP Camp Moogle (-4.5, 0, -10) Free warp to one of 20 level-matched EXP camps (Lv 10–99)
Hunt Board (-1.5, 0, -15) Weekly hunt board — pick up and turn in weekly NM target bounties for marks
Infamy Vendor (-4.5, 0, -30) Spend infamy currency earned from Abyssea NM hunts, Invasions, and the weekly Raid on gear and rewards

Admin cluster — testing and meta systems (z ≈ −28)

NPC Position What it does
Game Master (3, -34.3, -467) Wave-based fight challenge (Easy → Insane); earn hunt marks on full clear
Companion Master (7.5, 0, -10) Player companion system — link friends and summon them as trusts in your party
Test Dummy (0, 0, -40) Interactive combat dummy for testing DPS and skill rotations

Commerce row — gil sinks and convenience services (z ≈ −35)

NPC Position What it does
Warpman (-1.5, 0, -10) Paid warp service to city hubs (San d'Oria, Bastok, Windurst, Jeuno, and more)
Mystery Mog (-1.5, 0, -20) Gacha box — spend hunt marks for a random pull from the reward table
Title Broker (1.5, 0, -20) Buy cosmetic titles for gil; cheap flavor titles to rare endgame trophies
Gil Exchange (4.5, 0, -20) Trade hunt marks for gil in bulk

Background systems

System-level modules that change behavior server-wide without adding NPCs. You probably won't notice them directly — but you'll notice their absence on a vanilla server. Each one is written up in full on the Background Systems page; the summary below is generated from it.

System What it changes
Always-Popped NMs { #abyssea-always-popped } Every NM in Reisenjima and Reisenjima Sanctorium auto-spawns at server start and respawns 30 seconds after death.
Unlimited Visitant In retail Abyssea, Visitant status has a time limit — your clock ticks down, and when it runs out you get ejected.
Auto-Unstick A server-side watchdog runs whenever you zone into the 10 starting-city zones (Southern San d'Oria, Northern San d'Oria, Port San d'Oria, Bastok Mines, Bastok…
Zone-In Cutscenes Disabled Auto-cutscenes that fire when you zone into a mission-heavy area are suppressed — server-wide, in every zone.
World-First Announcements When a player achieves a server-first milestone, the server broadcasts it to everyone online.
Chocobo Raising Chocobo raising is tuned for faster results:
SoA Imprimatur Gate Removed Seekers of Adoulin missions no longer require Imprimatur currency or fame to progress — the gate check always passes.
Conquest Regional NPCs Always Up The regional merchant NPCs in Port Bastok, Southern San d'Oria and Windurst Woods are permanently visible, regardless of which nation holds conquest standing…
Double-Duration Enhancing Magic Every Enhancing Magic spell lasts twice as long as it normally would.
Blue Mage Auto-Learns Spells Blue Mage never has to hunt down and learn spells the hard way.
Auto-Buff at the Hunting League Hub Zone into Escha - Zi'Tah (the Hunting League hub, reached with !hunt) and the server applies your buffs automatically — the same package as the !buff command:…
Al Zahbi Loot Fountain Every monster killed in Al Zahbi drops one extra random item, rolled from across the whole item database, on top of its normal loot.
GM Home Seal Drops Monsters killed inside GM Home (where the Test Dummy lives) drop gear-vendor seals every kill — the currency the Gear Vendors accept.

What's NOT changed

For reference, these are at retail defaults on this server:

  • Mob HP / accuracy / damage multipliers
  • Mob movement speed
  • Auction House fee structure
  • Enmity cap (30,000)
  • Sneak/Invis/Deodorize durations
  • Old cure formula / old magic damage (both off — uses modern formulas)
  • Fishing is disabled (server-wide)

Last updated: 2026-07-14 19:00 PT