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Gear Progression Guide

New to Legendary and wondering what to wear? This page answers "what gear should I be targeting right now?" at each stage of your character's journey.

Weapons come from the Gear Progression NPC. Armor comes from Reforge and infamy vendors.

This page focuses on the weapon progression sold by the Gear Progression NPC at Reisenjima Henge, and explains where armor fits in. For the full armor catalog, see Gear Vendors. For Reforge (AF/Relic/Empy sets), see Reforge System.


Gear sources at a glance

Source What it gives How you access it
Gear Progression NPC Weapons in three tiers (Bronze / Silver / Gold) Hunt Marks → convert to medals at the Seals NPC
Armor Vendor / Accessories Vendor Body armor and accessories in three tiers Same medal system as weapons
Reforge System AF/Relic/Empy armor sets, base through +3 AF Marks, Relic Marks, or Empy Marks from Reforge NMs
Dungeon infamy vendor High-end armor unlocked by dungeon runs Infamy earned inside the Dungeon system
Augmented gear Any piece with extra stats from the Augment Moogle Catalysts from mob drops + Hunt Marks for seals
Hunting League rewards Currency and access to all of the above Participate in Hunt spawns at Reisenjima Henge

Currency: how to turn Hunt Marks into medals

All vendor gear (weapons and armor) is purchased with three medal tiers. You exchange Hunt Marks at the Seals NPC at Reisenjima Henge:

Medal Cost Tier unlocked
Beastmens Medal (Bronze) 5 Hunt Marks each Bronze weapons and armor
Kindreds Medal (Silver) 15 Hunt Marks each Silver weapons and armor
Demons Medal (Gold) 40 Hunt Marks each Gold weapons and armor

Hunt Marks come from participating in Hunting League spawns. The Seals NPC supports bulk purchases — use Buy 10 or Buy max when stocking up.


The Gear Progression NPC

Location: Reisenjima Henge — (-0.5139, 5.509, -12.1827)
This NPC sells weapons in all 14 categories across three tiers. All items are ilvl 119 and available immediately to any job that can equip them. Browse the menu by weapon type; the NPC filters to categories relevant to your current job.


Bronze Tier — entry-level weapons

Currency: 12 Beastmens Medals each (= 60 Hunt Marks per weapon)
For: new characters who just hit level 99, or anyone who needs a solid baseline weapon fast.

Bronze weapons are scored and curated — the NPC stocks the role-appropriate top picks per category, not just anything that exists. Every job has at least one option.

Selected highlights

Category Standout picks Jobs
Hand-to-Hand Arasy Sainti +1, Eletta Knuckles MNK/PUP and broad jobs
Daggers Arasy Knife, Blurred Knife +1, Prime Dagger THF/DNC/BRD and broad jobs
Swords Anahera Sword, Arasy Sword, Blurred Sword +1 PLD/RDM/BLU/WAR/DRK
Great Swords Ajja Claymore, Blurred Claymore +1 WAR/PLD/DRK/RUN
Axes Arasy Tabar, Ajja Axe, Kerehcatl WAR/BST
Great Axes Ajja Chopper, Blurred Cleaver +1 WAR/DRK/RUN
Scythes Blurred Scythe +1 WAR/DRK/BST
Polearms Ajja Lance, Nativus Halberd, Blurred Lance +1 WAR/PLD/SAM/DRG
Great Katana Ajja Tachi SAM/NIN
Staves Khatvanga BLM/SMN/SCH
Archery Exalted Bow +1, Raetic Bow +1, Ajja Bow RNG/WAR/THF/NIN
Marksmanship Arasy Gun +1, Holliday, Fomalhaut RNG/COR

60 Hunt Marks per weapon

At Bronze tier, 60 Hunt Marks = 12 Beastmens Medals = one weapon. A typical Hunting League session yields enough to buy one or two weapons. Prioritize your main weapon first, then fill in an offhand or ranged slot.


Silver Tier — mid-range weapons

Currency: 25 Kindreds Medals each (= 375 Hunt Marks per weapon)
For: characters with Hunting League Rank I–III who want a significant step up from Bronze.

Silver weapons have higher base damage and often better weapon skills or secondary stats. The selection is broader, with caster and support jobs gaining dedicated club and staff options that didn't exist at Bronze.

Selected highlights

Category Standout picks Jobs
Hand-to-Hand Kaja Knuckles, Dragon Fangs, Premium Heart MNK/PUP and broad jobs
Daggers Levante Dagger, Crepuscular Knife, Air Knife THF/DNC/BRD and broad jobs
Swords Malignance Sword, Hepatizon Sapara +1, Buramenkah WAR/PLD/DRK/RDM/BLU
Great Swords Ragnarok 119, Raetic Algol +1, Arasy Claymore +1 WAR/PLD/DRK
Axes Kaja Axe, Barbarity, Farsha WAR/BST/DRK
Great Axes Raetic Chopper +1, Hepatizon Axe +1 WAR/DRK/RUN
Scythes Raetic Scythe +1, Maliya Sickle +1 WAR/DRK/BST
Polearms Exalted Spear, Raetic Halberd +1 WAR/PLD/SAM/DRG
Great Katana Beryllium Tachi, Eletta Tachi SAM/NIN
Clubs Raetic Rod +1, Beryllium Mace +1 WHM/BLM/SMN/SCH/GEO
Staves Exalted Staff, Nilgal Pole, Ajja Staff MNK/WHM/BLM/BRD/SMN/GEO
Archery Ullr, Kaja Bow, Yoichi's Arrow RNG/WAR/NIN
Marksmanship Chrono Bullet, Devastating Bullet RNG/COR

Silver is the sweet spot for mid-progression

Silver weapons represent a major power jump over Bronze and are within reach after a few weeks of regular Hunting League participation. Many players stay on Silver weapons for quite a while while building out their armor sets via Reforge.


Gold Tier — endgame weapons

Currency: 50 Demons Medals each (= 2,000 Hunt Marks per weapon)
For: players with Hunting League Rank IV–V who are approaching or in endgame content.

Gold weapons are the top-end purchases from the vendor system. Many are best-in-slot or near-BiS for their category, comparable to Mythic or Empyrean weapons from retail. The selection emphasizes caster-optimized and tanking options that didn't exist at lower tiers, plus DD weapons with high raw damage.

Selected highlights

Category Standout picks Jobs
Hand-to-Hand Varga Purnikawa, Karambit, Sakpata's Fists MNK/PUP
Daggers Tauret, Kaja Knife, Eletta Knife THF/DNC/BRD/RNG/NIN
Swords Ice Brand, Naegling, Sakpata's Sword, Almace RDM/PLD/BLU/WAR
Great Swords Ragnarok 119 III, Nandaka, Kaja Claymore WAR/PLD/DRK
Axes Dolichenus, Barbarity +1 WAR/DRK/BST
Great Axes Lycurgos, Kaja Chopper WAR/DRK/RUN
Scythes Drepanum, Kaja Scythe, Eletta Scythe WAR/DRK/BST
Polearms Shining One, Exalted Spear +1, Kaja Lance WAR/PLD/SAM/DRG
Great Katana Hachimonji, Kaja Tachi SAM/NIN
Clubs Wizard's Rod, Daybreak, Cath Palug Hammer, Maxentius BLM/WHM/RDM/SMN/GEO
Staves Oranyan, Raetic Staff +1, Xoanon, Contemplator +1 WHM/BLM/RDM/SMN/GEO

Gold weapons are a large Hunt Mark investment

50 Demons Medals = 2,000 Hunt Marks per weapon. Plan your spending carefully — fill in Silver weapons for secondary jobs first, and save Gold purchases for your main job's primary weapon. The armor from Gold-tier armor vendor slots (Nyame, Sakpata's, Malignance pieces) competes for the same Demons Medals.


Armor: a brief overview

Armor does not come from the Gear Progression NPC — it comes from two other sources:

Gear Vendors (Reisenjima Henge): The Armor Vendor and Accessories Vendor at the same cluster sell body armor and accessories using the same three medal tiers. See Gear Vendors for the full catalog.

Reforge System: AF, Relic, and Empyrean armor sets are upgraded from base through +3 using Reforge marks earned from spawner NMs. This is your primary armor progression path alongside the medal vendors. See Reforge System.

Dungeon infamy: High-end armor pieces can be obtained from the infamy vendor inside the Dungeon system. These compete with or surpass Reforge +3 in some slots. See Dungeons.


Progression timeline

Use this as a rough roadmap. Time estimates assume regular play (several sessions per week), not speed-running.

Fresh character — first days

  • Reach level 99 via EXP camps or Subjob EXP Share.
  • Start collecting Hunt Marks by participating in Hunting League spawns at Reisenjima Henge.
  • Convert early marks to Beastmens Medals and grab a Bronze weapon for your main job.
  • Pick up bronze-tier armor pieces from the Armor Vendor in the slots you're missing.

Hunting League Rank I (first week–two)

  • You have enough Hunting League experience to be earning marks consistently.
  • Prioritize filling out your Bronze weapon (if not done) and a secondary slot.
  • Start converting some marks to Beastmens Medals for Sortie-tier accessories from the Accessories Vendor — earrings and a back piece are efficient early purchases.
  • Begin hunting Reforge NMs to accumulate AF Marks for your first base Reforge armor pieces.

Rank II–III (second to fourth week)

  • Transition your main weapon to Silver tier. 375 Hunt Marks per weapon is achievable with consistent play.
  • Focus Reforge marks on upgrading your armor set from base to +1 or +2 in your most impactful slots (typically body and head).
  • Start saving Kindreds Medals for Silver armor pieces in slots where Reforge hasn't caught up yet.
  • Begin the Augment Sage side-quest if you haven't — even Rank I (10 augments, 5 Bronze Medals, a Behemoth Horn) gives a 1.20x mastery multiplier that applies to every augment from here on.

Rank IV–V (one to two months)

  • Gold tier weapons become the next major weapon goal. At 2,000 Hunt Marks each, budget accordingly — main job main-hand first.
  • Reforge sets should be approaching +2/+3 in key slots by now.
  • Run Dungeons for infamy — infamy vendor pieces fill in slots where Reforge lags or as upgrades over +3 in select slots.
  • Push the Augment Sage to Rank 3 or 4 and register NM affinities for your main augment categories.

Endgame

  • Full Gold-tier weapons across main and offhand.
  • Reforge +3 armor in all five slots (head/body/hands/legs/feet) for your main set.
  • Dungeon infamy pieces in slots where they beat Reforge +3.
  • Augment Moogle with Rank 5 Augment Archon mastery (2.0x multiplier, 20% crit chance) and all 13 NM affinities registered.
  • Register for Hunter's Guild rep on all four guilds to maximize mark yield from future farming.

Quick reference: weapon cost in Hunt Marks

Tier Medal cost Hunt Marks cost
Bronze 12 Beastmens Medals 60 Hunt Marks
Silver 25 Kindreds Medals 375 Hunt Marks
Gold 50 Demons Medals 2,000 Hunt Marks

One weapon at a time

Do not try to gear every job simultaneously. Pick your main job, get its weapon to Gold, and build the armor set around it. Then move on to a second job. Hunt Marks are a finite resource per session — focus pays off faster than spreading thin.


Last updated: 2026-05-30 20:36 UTC