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The Endless Tower

A spire with no roof, only more floors. The Endless Tower is a solo gauntlet that climbs through ever-stronger monsters, a boss waiting on every tenth floor. Fight your way to the top and the Pinnacle Sovereign falls — and with it, a piece of your Prime Weapon legend. One death, and the run is over.

Summary

A solo 50-floor climb from the Endless Tower Arbiter in GM Home — a boss every 10 floors, no Trusts allowed, one death ends the run, and reaching floor 50 completes Prime Weapon Trial 2.

Where to start

Speak to the Endless Tower Arbiter in GM Home and choose Enter the Tower to be warped into Walk Of Echoes. After a short breather the first floor spawns, and each cleared floor leads straight into the next.

This is a solo gauntlet — Trusts are disabled inside the Tower. A single death ends the run on the spot with no reward and no floor saved, so you only ever advance by surviving. You can bail out early at any time with !tower abort, and !tower on its own reports your current floor (or your best-ever floor when you're not in a run).

How the floors scale

The Tower is 50 floors tall. Every floor throws a pack of monsters at you; clear them all and the next floor spawns after a brief pause. Monsters get a fresh, larger level the deeper you climb, and the pack grows from 3 monsters on the lowest floors toward a bigger crowd near the top.

Floors are grouped into ten-floor bands, each a sharp step up in monster level:

Floors Monster level
1–10 120
11–20 155
21–30 185
31–40 215
41–50 240

Bosses

Every 10th floor is a boss floor: a single towering monster stands between you and the next band. Each boss rolls one random affix when it appears, so the same boss can play very differently from run to run.

The bosses, band by band:

Floor Boss Level HP
10 Guardian of the Spire 135 600,000
20 Shadow of the Abyss 170 1,200,000
30 The Eternal Warden 205 2,500,000
40 Lord of the Void 240 4,000,000
50 The Pinnacle Sovereign 275 7,000,000

Possible boss affixes:

  • Fortified
  • Frenzied
  • Regenerating
  • Empowered
  • Colossal
  • Furious

Rewards

The Tower's prize is the climb itself. Reaching floor 50 and defeating The Pinnacle Sovereign completes Prime Weapon Trial 2 — the gateway to forging your Prime Weapon at the Prime Armory. The trial only needs to be cleared once; after that, floor 50 is pure bragging rights.

Your deepest floor ever cleared is tracked as a personal best, so even a run that ends short of the top still pushes your record on the leaderboard. There are no checkpoints — the Tower only remembers how high you climbed.

Climb carefully — there is no checkpoint, no party to lean on, and the Tower only remembers how high you dared to go.


Last updated: 2026-06-20 19:29 UTC