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Progression Guide

This page maps the full Legendary progression arc from a new character to endgame Prestige. If you haven't done setup yet, start with First Steps — this guide picks up after your character is ready and you've made your first Hunting League kills.


The Short Version

Setup → Hunting League (Rank I–V) → Reforge System
     → Augmenting → Dungeons → Prestige (infinite)

Every system on this server feeds marks into that path. The Hunting League is the spine; everything else branches off it.


Stage 1 — Hunting League Rank I–III (Early)

Goal: Accumulate Hunt Marks and unlock Rank III.

The Hunting League is five ranks of NM hunting at Reisenjima Henge. Each rank unlocks stronger NMs, better gear vendors, and higher marks-per-kill. Your first priority is climbing ranks quickly so the marks-per-hour improves.

Rank NMs Marks/kill Unlock cost
I Leaping Lizzy, Valkurm Emperor, Tom Tit Tat 5 12
II Crabs, crawlers, beetles (zone-specific) 10 50
III Mid-tier HNMs 20 200
IV King-class HNMs 40 750
V Apex NMs (T-V) 65 2,500

What to buy early: The Bronze gear tier (Beastmens Medals) from the Gear Vendors at Henge. Bronze pieces are inexpensive and cover the gear gap until you have Silver and Gold.

Parallel tracks to start now: - Login Rewards — log in daily for +10 marks, hit 7/14/30-day streaks for bonuses. - Daily Board — the NPC at Henge gives 5 daily objectives. Complete them for extra marks and a full-clear bonus.


Stage 2 — Hunting League Rank IV–V (Mid)

Goal: Reach Rank V (Legend) and start farming 65-mark kills.

At Rank IV you unlock King-class HNMs — Fafnir, Behemoth, Tiamat, etc. These are significantly harder than mid-tier NMs but drop much better and pay 40 marks each. Party up if possible.

At Rank V you're at the top of the Hunting League. Rank V NMs pay 65 marks each and your gear vendor unlocks Gold-tier items (Demons Medals). More importantly, Prestige unlocks — see Stage 5.

What to buy at V: Gold gear (Demons Medals) from the vendor. This is your gear floor while you pursue Reforge and Augments.

Weekly Hunts unlock at Rank V: Each week, a pool of 5 objectives rotates in (kill NMs, clear dungeons). Completing your weekly objectives pays a sweep bonus in marks. See Weekly Hunt Board.


Stage 3 — Reforge System (Mid to Late)

Goal: Earn AF, Relic, and Empyrean marks from their respective NM systems and build per-job gear sets.

The Reforge System runs on three separate mark currencies:

Currency Source NM family
AF Marks Sky Gods (Zi'Tah, Tu'Lia, Ru'Aun) Tiamat, Fafnir, Kirin, etc.
Relic Marks Unity Battlefield NMs Cactrot Rapido, Cerberus, etc.
Empyrean Marks Abyssea NMs Bahamut, Hydra, etc.

Reforge NMs award 150 marks per kill (Apex tier) — substantially more than Hunting League. This is the highest-marks-per-kill content on the server.

Spend marks at the Reforge NPCs in Gwora-Corridor to get job-specific AF/Relic/Empy gear sets at IL (item level) scaling.

Hunter's Guild builds here. Killing Reforge NMs builds Hunter's Guild reputation in the matching guild (AF / Relic / Empy). Higher guild rank means more marks per kill from that guild — it's a passive multiplier that snowballs over time.


Stage 4 — Augmenting (Late)

Goal: Stamp custom augments onto your gear to push stats past their base caps.

The Augment Moogle at GM Home lets you trade catalyst items to apply custom stat augments to any piece of equipment. 379 augment types are available across 15 stat families — Attack, Accuracy, Crit, TP Bonus, Cure Potency, and more.

The Augment Sage sits next to the Moogle and adds two multiplier tracks:

  • Mastery ranks (5 ranks): Earn a flat multiplier on every augment (up to 2.0×) plus a crit-augment chance that doubles a random stat on each trade.
  • NM Affinities (13): Kill specific Vana'diel NMs (Behemoth, Fafnir, Tiamat, etc.) and trade their drops to register a permanent 1.5× bonus for that stat category.

At max mastery + affinity + crit: a single augment can be worth 6× its base value.

See Augment Sage for the full rank requirements, NM list, and multiplier math.


Stage 5 — Dungeons (Late)

Goal: Earn Infamy, clear content with affixes, and spend Infamy at the Dungeon Vendor.

The Dungeon System offers four dungeons (Balga's Dais, Ghelsba Outpost, Beaucedine Glacier, Uleguerand Range) with configurable difficulty tiers. Dungeons award Infamy per clear, and a Dungeon Vendor sells curated gear, full +4 job sets, and rare augment catalysts for Infamy.

Affixes modify each dungeon run — random modifiers that make enemies harder (or occasionally easier). Higher-tier affix sets pay more Infamy.

Featured Dungeon: One dungeon rotates as the Weekly Bonus Dungeon. The first clear of the week pays 2× Infamy.


Stage 6 — Prestige / Ascension (Endgame · Infinite)

Goal: Unlock Prestige at Rank V, clear the Nightmare Court, and accumulate per-job Ascension Points.

Prestige is an infinite per-job progression layer that unlocks the moment you reach Hunting League Tier V (Legend). Travel to the Ascension Altar in Provenance (!provenance) to begin.

Each ascension cycle:

  1. Clear the Nightmare Court — three superbosses summoned one at a time at the Altar: Diabolos (AoE sleep + drain), Medusa (petrifying gaze), then Odin (Zantetsuken — instant death on a bad roll). All three must be killed on every cycle; kills don't carry over.
  2. Pay the Mark cost — starts at 500 marks for the 1st ascension, scales up to a cap of 3,000 marks from the 6th ascension onward.
  3. Earn 10 AP for your current main job.

Spend AP at the Altar on permanent per-job stat boosts: base stats, combat traits, magic support, mitigation, utility. Every stat has a level cap; there are 35 purchasable categories. With infinite ascensions at 3,000 marks each, this is the true long-term chase.


Supporting Systems (Any Stage)

These systems don't have a fixed "unlock" point — run them alongside whatever main content you're doing.

System What it does Where
Login Rewards +10 marks daily; streak milestones at 7/14/30 days Automatic
Daily Board 5 daily kill/dungeon objectives; full-clear bonus Henge NPC
Weekly Hunt Board 5 weekly objectives with sweep bonus Henge NPC
Hunter's Guild Kill NMs to earn rep; rep gives mark multipliers (+10%→+100%) Passive
Game Master (Wave Mode) Themed wave fights (Easy→Insane) for bonus marks !wavemaster
Cross-Job Abilities Buy abilities from other jobs for 10M gil each GM Home
Mystery Mog Gil-sink gacha; rare prize = marks, Aman Voucher, or AP GM Home
Achievements Milestone milestones across all systems In-game menu

Quick Reference — Marks Economy

Activity Marks per event
HL Rank I kill 5
HL Rank III kill 20
HL Rank V (Legend) kill 65
Reforge Apex NM kill 150
Daily login +10
7-day streak milestone +50 (once)
14-day streak milestone +100 (once)
30-day streak milestone +200 (once)
Full Daily Board clear variable bonus
Prestige (6th+ ascension cost) −3,000
HL Rank V vendor — Gold tier earring −100

At Rank V with Hunter's Guild Grandmaster (+100%) every Legend kill pays 130 marks. With the Apex Hunter capstone (+50% on top) that becomes 195 marks per kill. The guild track is a long grind but the payoff is real.


Last updated: 2026-05-31 12:06 UTC