Hunter's Guild¶
The Hunter's Guild is a passive reputation system layered on top of every NM-killing track on Legendary. Killing NMs earns reputation in the matching guild; rep-rank-ups boost the marks you earn from that same guild for the rest of your character's life.
Summary
Kill NMs → earn rep in the matching guild → rep ranks up → earned marks get +10% / +25% / +50% / +100% more. Hit Grandmaster across multiple guilds for Trinity Hunter (+25%) or Apex Hunter (+50%) stacked on top. Use !huntrank to see your status anywhere.
The four guilds¶
Each guild parallels one NM-kill source on the server. Reputation in guild X amplifies marks earned in guild X's currency only.
| Guild | NM source | Currency it amplifies |
|---|---|---|
| AF Hunters' Guild | Reforge AF (Sky Gods) NMs | AF Marks |
| Relic Hunters' Guild | Reforge Relic (Unity) NMs | Relic Marks |
| Empyrean Hunters' Guild | Reforge Empy (Abyssea) NMs | Empyrean Marks |
| League Hunters' Guild | Hunting League NMs | Hunt Marks |
Reputation is the kill's base mark value — i.e. the marks you'd earn before the amplifier. That keeps the rep ladder a fixed grind regardless of which rank you're currently at; you don't move up faster just because your amplifier is higher.
Rank ladder¶
The same five ranks apply to all four guilds. Thresholds and amplifier values:
| Rank | Rep needed | Amplifier | What it means |
|---|---|---|---|
| Apprentice | 0 | +0% | Entry rank — granted on your first kill. |
| Journeyman | 500 | +10% | Roughly 3 apex kills in. |
| Veteran | 5,000 | +25% | Roughly 35 apex kills in. |
| Master | 25,000 | +50% | Roughly 170 apex kills in. |
| Grandmaster | 100,000 | +100% | Roughly 670 apex kills in — unlocks capstone eligibility. |
Apex Reforge NMs award 150 marks per kill; League Tier V (Rank V) hunts award 65. Grandmaster on a Reforge guild is therefore ~670 apex kills, while on the League it's ~1,540 Tier V kills — the League is naturally slower to max because the base mark value is smaller.
Capstones¶
Reaching Grandmaster on multiple guilds at the same time unlocks a permanent meta-bonus that stacks on top of each individual guild's +100%.
| Capstone | Requires | Bonus | Applies to |
|---|---|---|---|
| Trinity Hunter | Grandmaster in AF + Relic + Empy | +25% | All Reforge marks (AF/Relic/Empy) |
| Apex Hunter | Grandmaster in all four guilds | +50% | All marks, supersedes Trinity |
Apex supersedes Trinity at the math level — once you flip the Apex flag, the system stops applying Trinity's +25% on Reforge marks (no double-dipping). Net effect for an Apex Hunter is 2.5× base marks on every kill (1.0 base × 2.0 from Grandmaster × 1.5 from Apex with the multiplicative cap normalised at award time).
Capstone roll calls live on the Leaderboards page — Trinity and Apex Hunters get their own sections.
Where to check your rank¶
In-game: !huntrank shows your current rank, rep, amplifier, and progress to the next rank for all four guilds — plus your Trinity / Apex flags.
Backfill for existing players¶
When the guild system shipped, existing players were not stranded at zero rep. On first interaction the system reads each lifetime mark CharVar (RF_AF_Marks_Lifetime, RF_Relic_Marks_Lifetime, RF_Empy_Marks_Lifetime, HL_Points_Lifetime) and grants that many rep points retroactively. A per-character Guild_Backfilled = 1 flag prevents it from running twice.
If you want to disable retroactive grants for future server installs, set catalog.backfillFromLifetime = false in modules/custom/lua/hunters_guild_catalog.lua.
How to tune¶
All numbers live in modules/custom/lua/hunters_guild_catalog.lua:
catalog.ranks— change thresholds or amplifiers (per-rank).catalog.guilds— add/remove guilds, retarget the CharVars they read/write.catalog.capstones— adjust capstone composition or bonus values.
Rep is awarded from the spawn-side modules:
- AF / Relic / Empy:
Reforge_System.lua→awardCurrency()bumps the rep CharVar bymd.marks. - League:
HuntingLeague.lua→onMobDeathbumps bymd.points.
If you add a new NM-killing source and want it to feed a guild, fire the same rep-bump from that source and add a guild entry pointing at a new repCv CharVar.
Last updated: 2026-05-30 05:04 UTC