Cross-Job Abilities¶
The Cross-Job Ability Trainer at GM Home sells permanent ability licenses that let you use abilities from other jobs on any main job — no subjob required.
Summary
Find the Trainer in GM Home. Pay 10,000,000 gil per ability (one-time, per-character). Activate via /ja "Ability Name" <me>. The ability fires on any job you play, with normal recast timers.
How It Works¶
- Talk to the Cross-Job Ability Trainer in the Utility cluster at GM Home.
- Browse by job group — the menu is organized into groups (Warrior, Monk, etc.).
- Confirm purchase — 10,000,000 gil is deducted and the license is permanently recorded to your character.
- Use a macro —
/ja "Meditate" <me>(or whichever ability). The server validates the macro against your unlocked licenses and fires the ability.
Important Notes¶
- Purchased abilities do not appear in the in-game Job Abilities menu. The menu is built client-side from game DATs and can't be extended. The abilities are real and server-enforced — they just don't show in that menu. Use macros.
- Recast timers are normal. The server enforces standard recasts exactly as if you had the ability natively.
- No subjob needed. The ability fires regardless of what job you have set as main or sub.
- 2-hour abilities are excluded. The trainer does not sell any 2-hour abilities.
- Pet abilities are excluded. Abilities that require job mechanics (Sic, Ready, Rolls, Wyvern) are not available.
Available Abilities¶
Each ability costs 10,000,000 gil — a one-time, per-character, per-ability purchase. After buying, activate via macro: /ja "Ability Name" <me>. Purchased abilities do not appear in the in-game Job Abilities menu (the menu is client-side); they are enforced server-side and their recast timers work normally.
27 abilities available across 6 job groups.
Warrior
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Provoke | WAR | 5 | Increases enmity toward an enemy. |
| Berserk | WAR | 15 | Boosts attack; lowers defense. |
| Defender | WAR | 25 | Boosts defense; lowers attack. |
| Aggressor | WAR | 45 | Boosts accuracy; lowers evasion. |
| Warcry | WAR | 35 | Party-wide attack boost (AoE). |
Monk
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Boost | MNK | 5 | Stores an attack boost for your next hit. |
| Dodge | MNK | 15 | Boosts evasion. |
| Focus | MNK | 25 | Boosts accuracy. |
| Chakra | MNK | 35 | Restores HP (scales with your level). |
| Counterstance | MNK | 45 | Greatly boosts counter rate; lowers defense. |
Thief
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Steal | THF | 5 | Attempt to steal an item from an enemy. |
| Sneak Attack | THF | 15 | Guarantees a critical hit from behind on your next attack. |
| Flee | THF | 25 | Greatly boosts movement speed briefly. |
| Trick Attack | THF | 30 | Shifts enmity to a party member behind you. |
| Mug | THF | 35 | Attempt to steal gil from an enemy. |
| Hide | THF | 45 | Attempt to drop enmity and hide from enemies. |
Samurai
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Third Eye | SAM | 15 | Anticipate (evade) your next incoming attack. |
| Meditate | SAM | 30 | Gradually builds TP over time. |
| Sekkanoki | SAM | 40 | Lets you use a weapon skill at only 1000 TP. |
Paladin/DRK
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Holy Circle | PLD | 5 | Resistance/defense vs undead (reduced off-job). |
| Sentinel | PLD | 30 | Greatly boosts defense and enmity briefly. |
| Arcane Circle | DRK | 5 | Resistance/defense vs arcana (reduced off-job). |
| Last Resort | DRK | 15 | Boosts attack; lowers defense. |
| Souleater | DRK | 30 | Adds part of your HP to melee damage, costing HP. |
Mage
| Ability | Job | Lv. | Effect |
|---|---|---|---|
| Divine Seal | WHM | 15 | Doubles the potency of your next healing spell. |
| Elemental Seal | BLM | 15 | Boosts accuracy of your next elemental spell. |
| Convert | RDM | 40 | Swaps your current HP and MP. |
Strategy Notes¶
Most popular picks:
| Ability | Why |
|---|---|
| Meditate | Free TP buildup — valuable on any melee job |
| Convert | HP↔MP swap — useful for any job that uses MP |
| Souleater | High burst damage at the cost of HP — strong on DD jobs |
| Provoke | Enmity tool for off-tanks or situations without a PLD |
| Flee | Fastest movement boost in the game — great for travel |
| Sneak Attack | Guaranteed crit from behind — excellent for opener bursts |
There's no wrong choice — the 10M gil cost means you'll pick deliberately, but the license lasts forever. Start with the ability that fills a hole in your job's toolkit.
Last updated: 2026-05-31 12:06 UTC