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Cross-Job Abilities

The Cross-Job Ability Trainer at GM Home sells permanent ability licenses that let you use abilities from other jobs on any main job — no subjob required.

Summary

Find the Trainer in GM Home. Pay 10,000,000 gil per ability (one-time, per-character). Activate via /ja "Ability Name" <me>. The ability fires on any job you play, with normal recast timers.


How It Works

  1. Talk to the Cross-Job Ability Trainer in the Utility cluster at GM Home.
  2. Browse by job group — the menu is organized into groups (Warrior, Monk, etc.).
  3. Confirm purchase — 10,000,000 gil is deducted and the license is permanently recorded to your character.
  4. Use a macro/ja "Meditate" <me> (or whichever ability). The server validates the macro against your unlocked licenses and fires the ability.

Important Notes

  • Purchased abilities do not appear in the in-game Job Abilities menu. The menu is built client-side from game DATs and can't be extended. The abilities are real and server-enforced — they just don't show in that menu. Use macros.
  • Recast timers are normal. The server enforces standard recasts exactly as if you had the ability natively.
  • No subjob needed. The ability fires regardless of what job you have set as main or sub.
  • 2-hour abilities are excluded. The trainer does not sell any 2-hour abilities.
  • Pet abilities are excluded. Abilities that require job mechanics (Sic, Ready, Rolls, Wyvern) are not available.

Available Abilities

Each ability costs 10,000,000 gil — a one-time, per-character, per-ability purchase. After buying, activate via macro: /ja "Ability Name" <me>. Purchased abilities do not appear in the in-game Job Abilities menu (the menu is client-side); they are enforced server-side and their recast timers work normally.

13 abilities available across 4 job groups.

Warrior5 abilities
BerserkWARLv.15

Boosts attack; lowers defense.

AggressorWARLv.45

Boosts accuracy; lowers evasion.

WarcryWARLv.35

Party-wide attack boost (AoE).

Blood RageWARLv.87

Party-wide critical hit rate boost (AoE).

RetaliationWARLv.60

Chance to counter melee attacks while standing.

Thief1 ability
ConspiratorTHFLv.87

Boosts accuracy and Subtle Blow; scales with nearby allies.

Samurai2 abilities
Third EyeSAMLv.15

Anticipate (evade) your next incoming attack.

MeditateSAMLv.30

Gradually builds TP over time.

Paladin/DRK5 abilities
SentinelPLDLv.30

Greatly boosts defense and enmity briefly.

Last ResortDRKLv.15

Boosts attack; lowers defense.

SouleaterDRKLv.30

Adds part of your HP to melee damage, costing HP.

RampartPLDLv.62

Party-wide damage-reduction ward (AoE).

Scarlet DeliriumDRKLv.95

Attack and magic attack rise as you take damage.


Strategy Notes

Most popular picks:

Ability Why
Meditate Free TP buildup — valuable on any melee job
Souleater High burst damage at the cost of HP — strong on DD jobs
Berserk Straight attack boost — pure DD value on any melee
Warcry Party-wide attack boost — great for coordinated parties
Rampart Party-wide damage-reduction ward — strong in tough content
Sentinel Heavy defense + enmity burst — useful off-tank tool

There's no wrong choice — the 10M gil cost means you'll pick deliberately, but the license lasts forever. Start with the ability that fills a hole in your job's toolkit.


Last updated: 2026-07-10 03:13 PT