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Prestige / Ascension System

Prestige is the endgame layer above Legend tier. It is a per-job, infinite progression system inspired by Final Fantasy XI's Job Points — but gated behind real content clears rather than merit grinding.


How to Unlock

Prestige is available the moment you reach Tier V (Legend) in the Hunting League. Your League rank never changes — Prestige is a parallel track that sits on top of it.


The Altar

The Ascension Altar is located in GM Home, accessible via !gmhome. Examine the altar to open the Prestige menu.


How Ascension Works

Ascending is a three-step cycle:

  1. Complete the Trial — Kill all three Tier V Legend NMs since your last ascension: Absolute Virtue, Pandemonium Warden, and Shinryu. Each counts as soon as it dies; the Altar tracks which ones you have cleared.
  2. Pay the Mark cost — Ascension costs Hunt Marks, and the price goes up each time:

    Prestige Level Cost
    1st ascension 500 marks
    2nd ascension 1,000 marks
    3rd ascension 1,500 marks
    4th ascension 2,000 marks
    nth ascension 500 × n marks

    There is no cap — the ladder continues indefinitely.

  3. Earn Ascension Points (AP) — Each successful ascension grants 3 AP for the job you are currently playing.


Ascension Points (AP)

AP is a per-job currency. Every job has its own AP pool and its own stat purchases. Switching main jobs switches which pool is active — boosts apply only while that job is your main.

Spend AP at the Altar on any of the categories below.


AP Spend Table

Reading your stats: your points go into the green +N, not the base number

FFXI shows every attribute as base + bonus — for example, STR 125 +135.

  • The base (the first number, 125) comes from your level, job, and race. It never moves — not from Ascension, gear, food, or buffs.
  • Every bonus — gear, food, and the points you buy here — stacks into the green +N on the right.

So buying 1 level of Strength changes STR 125 +134 into STR 125 +135, and your total STR (the number that actually drives Attack and damage) goes from 259 → 260. If a stat looks unchanged right after you spend AP, check the green +N — that's where your points land.

Base Stats

Stat Per Level Max Levels AP Cost Max Total
Strength +1 STR 50 1 AP +50 STR
Dexterity +1 DEX 50 1 AP +50 DEX
Vitality +1 VIT 50 1 AP +50 VIT
Agility +1 AGI 50 1 AP +50 AGI
Intelligence +1 INT 50 1 AP +50 INT
Mind +1 MND 50 1 AP +50 MND
Charisma +1 CHR 50 1 AP +50 CHR
Max HP +20 HP 50 1 AP +1,000 HP
Max MP +20 MP 25 1 AP +500 MP

Melee & Magic Offense / Defense

Stat Per Level Max Levels AP Cost Max Total
Accuracy +10 ACC 50 1 AP +500 ACC
Attack +20 ATK 50 1 AP +1,000 ATK
Defense +5 DEF 50 1 AP +250 DEF
Evasion +5 EVA 50 1 AP +250 EVA
Magic Accuracy +20 M.ACC 50 1 AP +1,000 M.ACC
Magic Attack +20 M.ATK 50 1 AP +1,000 M.ATK

Combat Traits

Stat Per Level Max Levels AP Cost Max Total
Store TP +2 STP 50 2 AP +100 STP
TP Bonus +10 TP 50 1 AP +500 TP
Quad Attack +1% 50 3 AP 50%
Critical Hit Rate +1% 50 3 AP 50%
Critical Hit Damage +2% 50 3 AP 100%
Counter +1 50 2 AP +50
Parrying Rate +1% 25 2 AP 25%
Subtle Blow +1 50 1 AP +50
Weapon Skill Damage +2% 50 2 AP 100%

Mitigation

Stat Per Level Max Levels AP Cost Max Total
Physical Damage Taken −1% 25 3 AP −25%
Haste +1% 25 3 AP 25%

Magic Support

Stat Per Level Max Levels AP Cost Max Total
Spell Interruption Rate Down +1% 50 1 AP 50%
Fast Cast +1% 50 2 AP 50%
Enspell Damage +10 50 1 AP +500
Cure Potency +2% 50 2 AP 100%

Utility

Stat Per Level Max Levels AP Cost Max Total
Treasure Hunter +1 TH 50 2 AP +50 TH
Gilfinder +2% 50 1 AP 100%

Resistances & Skills

Stat Per Level Max Levels AP Cost Max Total
All Status Ailment Resistance +2 50 1 AP +100
All Elemental Resistance +10 per element 50 1 AP +500 per element
All Combat & Magic Skills +2 per skill 50 1 AP +100 per skill

Boosts are permanent and stacking — they re-apply automatically every time you zone in or change main jobs.


Important Notes

  • Prestige never resets your Hunting League rank. Your tier, gear, marks, and kill records are untouched.
  • Trial NMs must be re-cleared each cycle. A kill from a previous ascension does not carry over.
  • Per-job isolation. AP earned on Warrior stays on Warrior; AP earned on Black Mage stays on Black Mage. You cannot transfer AP between jobs.
  • Boosts apply on main job only. Set your Prestige job as main before zoning in to activate its bonuses.
  • No level cap. Prestige is an infinite long-term chase — the mark cost just keeps climbing.

Last updated: 2026-05-30 23:59 UTC