Prestige / Ascension System¶
Prestige is the endgame layer above Legend tier. It is a per-job, infinite progression system inspired by Final Fantasy XI's Job Points — but gated behind real content clears rather than merit grinding.
How to Unlock¶
Prestige is available the moment you reach Tier V (Legend) in the Hunting League. Your League rank never changes — Prestige is a parallel track that sits on top of it.
The Altar¶
The Ascension Altar is located in GM Home, accessible via !gmhome. Examine the altar to open the Prestige menu.
How Ascension Works¶
Ascending is a three-step cycle:
- Complete the Trial — Kill all three Tier V Legend NMs since your last ascension: Absolute Virtue, Pandemonium Warden, and Shinryu. Each counts as soon as it dies; the Altar tracks which ones you have cleared.
-
Pay the Mark cost — Ascension costs Hunt Marks, and the price goes up each time:
Prestige Level Cost 1st ascension 500 marks 2nd ascension 1,000 marks 3rd ascension 1,500 marks 4th ascension 2,000 marks nth ascension 500 × n marks There is no cap — the ladder continues indefinitely.
-
Earn Ascension Points (AP) — Each successful ascension grants 3 AP for the job you are currently playing.
Ascension Points (AP)¶
AP is a per-job currency. Every job has its own AP pool and its own stat purchases. Switching main jobs switches which pool is active — boosts apply only while that job is your main.
Spend AP at the Altar on any of the categories below.
AP Spend Table¶
Reading your stats: your points go into the green +N, not the base number
FFXI shows every attribute as base + bonus — for example, STR 125 +135.
- The base (the first number,
125) comes from your level, job, and race. It never moves — not from Ascension, gear, food, or buffs. - Every bonus — gear, food, and the points you buy here — stacks into the green +N on the right.
So buying 1 level of Strength changes STR 125 +134 into STR 125 +135, and your total STR (the number that actually drives Attack and damage) goes from 259 → 260. If a stat looks unchanged right after you spend AP, check the green +N — that's where your points land.
Base Stats
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Strength | +1 STR | 50 | 1 AP | +50 STR |
| Dexterity | +1 DEX | 50 | 1 AP | +50 DEX |
| Vitality | +1 VIT | 50 | 1 AP | +50 VIT |
| Agility | +1 AGI | 50 | 1 AP | +50 AGI |
| Intelligence | +1 INT | 50 | 1 AP | +50 INT |
| Mind | +1 MND | 50 | 1 AP | +50 MND |
| Charisma | +1 CHR | 50 | 1 AP | +50 CHR |
| Max HP | +20 HP | 50 | 1 AP | +1,000 HP |
| Max MP | +20 MP | 25 | 1 AP | +500 MP |
Melee & Magic Offense / Defense
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Accuracy | +10 ACC | 50 | 1 AP | +500 ACC |
| Attack | +20 ATK | 50 | 1 AP | +1,000 ATK |
| Defense | +5 DEF | 50 | 1 AP | +250 DEF |
| Evasion | +5 EVA | 50 | 1 AP | +250 EVA |
| Magic Accuracy | +20 M.ACC | 50 | 1 AP | +1,000 M.ACC |
| Magic Attack | +20 M.ATK | 50 | 1 AP | +1,000 M.ATK |
Combat Traits
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Store TP | +2 STP | 50 | 2 AP | +100 STP |
| TP Bonus | +10 TP | 50 | 1 AP | +500 TP |
| Quad Attack | +1% | 50 | 3 AP | 50% |
| Critical Hit Rate | +1% | 50 | 3 AP | 50% |
| Critical Hit Damage | +2% | 50 | 3 AP | 100% |
| Counter | +1 | 50 | 2 AP | +50 |
| Parrying Rate | +1% | 25 | 2 AP | 25% |
| Subtle Blow | +1 | 50 | 1 AP | +50 |
| Weapon Skill Damage | +2% | 50 | 2 AP | 100% |
Mitigation
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Physical Damage Taken | −1% | 25 | 3 AP | −25% |
| Haste | +1% | 25 | 3 AP | 25% |
Magic Support
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Spell Interruption Rate Down | +1% | 50 | 1 AP | 50% |
| Fast Cast | +1% | 50 | 2 AP | 50% |
| Enspell Damage | +10 | 50 | 1 AP | +500 |
| Cure Potency | +2% | 50 | 2 AP | 100% |
Utility
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| Treasure Hunter | +1 TH | 50 | 2 AP | +50 TH |
| Gilfinder | +2% | 50 | 1 AP | 100% |
Resistances & Skills
| Stat | Per Level | Max Levels | AP Cost | Max Total |
|---|---|---|---|---|
| All Status Ailment Resistance | +2 | 50 | 1 AP | +100 |
| All Elemental Resistance | +10 per element | 50 | 1 AP | +500 per element |
| All Combat & Magic Skills | +2 per skill | 50 | 1 AP | +100 per skill |
Boosts are permanent and stacking — they re-apply automatically every time you zone in or change main jobs.
Important Notes¶
- Prestige never resets your Hunting League rank. Your tier, gear, marks, and kill records are untouched.
- Trial NMs must be re-cleared each cycle. A kill from a previous ascension does not carry over.
- Per-job isolation. AP earned on Warrior stays on Warrior; AP earned on Black Mage stays on Black Mage. You cannot transfer AP between jobs.
- Boosts apply on main job only. Set your Prestige job as main before zoning in to activate its bonuses.
- No level cap. Prestige is an infinite long-term chase — the mark cost just keeps climbing.
Last updated: 2026-05-30 23:59 UTC