The Voidspire¶
A spire bored down into a sealed nightmare, and now it never ends. The Voidspire is an endless, floor-by-floor gauntlet — descend as far as you can, and your deepest floor is your score on the leaderboard. A single wipe ends the run, so press your luck.
Summary
An endless descent at the Warden in Escha-RuAun — clear floor after floor, your deepest floor is your leaderboard score, and one wipe ends the run.
Where to start¶
Find the Warden in Escha-RuAun and choose to descend. The run begins after a short breather, then the floors come one after another — clear a floor and the next spawns automatically. A single wipe ends the run and locks in your deepest floor.
How the floors scale¶
Every floor is tougher than the last. Three things climb as you descend:
- Monster level starts around 120 and rises until it tops out near 205.
- Monster HP begins at roughly 4× the normal amount and swells up to 30× the deeper you go.
- Pack size grows from 1 monster, adding one more every 10 floors, up to 5 at once.
Beyond level, the real bite comes from the monsters' offense — attack, accuracy and attack speed ramp hard, so deep floors overwhelm you with incoming damage rather than turning into unkillable sponges.
The run moves through four difficulty bands as you descend:
| Floors | Difficulty |
|---|---|
| 1–9 | Easy |
| 10–24 | Normal |
| 25–44 | Hard |
| 45+ | Insane |
Affixes¶
Starting at floor 10, the Void layers extra modifiers onto every monster. One more affix switches on every 15 floors, up to 5 at once. The set is rolled fresh for each run and shown to you when you begin, so no two descents play quite the same.
| Affix | What it does |
|---|---|
| Ravenous | They regenerate from the Void itself — sustain your damage. |
| Cruel | Their blows fall like falling stars. |
| Manic | A frenzy of impossible speed. |
| Unerring | Nothing escapes their sight — evasion is useless here. |
| Warded | A void-shell blunts every blow. |
| Venomous | Their touch corrodes flesh and magic alike. |
| Phantasmal | Half-dreamed, and maddeningly slippery. |
| Colossal | Bloated with stolen life. |
Rewards¶
Clearing a floor pays 5 + 2 × the floor number in marks, so deeper floors are worth more each. The Voidspire's real prize, though, is the leaderboard — your deepest floor is your score.
Reaching certain depths for the first time pays a one-time bonus on top, announced server-wide:
| Reach floor | Bonus marks |
|---|---|
| 10 | 2,500 |
| 25 | 10,000 |
| 50 | 25,000 |
| 75 | 40,000 |
| 100 | 70,000 |
Marks spend across the same Hunting League economy as the rest of your progression. Climb carefully — there is no checkpoint, and the leaderboard only remembers how deep you dared to go.
Last updated: 2026-06-14 13:15 UTC