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GM Home

GM Home is Legendary's private utility zone. It is the staging area between your logout point and the open world — use it to set up a new character, test gear stats, spend gil, or grab a fast warp.

To travel to GM Home, use the !gmhome command from anywhere in the game.


Character Unlocker

The Unlocker NPC lets you instantly grant any combination of FFXI content to your character without running quests or farming scrolls. Talk to it and choose from the menu.

Option What it does
Weapon Skills Grants every weaponskill in the game, including quest-unlocked WSs (Evisceration, Savage Blade, etc.)
Spells Grants every spell (White Magic, Black Magic, Ninjutsu, Blue Magic, etc.)
Cap Skills Sets all weapon and magic skills to their level 99 cap
Trusts Unlocks every Trust companion
Quests Marks every quest in the game as accepted and completed
Teleports → Maps Adds every area map key item
Teleports → Outpost Warps Unlocks all three nations' outpost teleport networks
Teleports → Homepoints Unlocks all 122 homepoints on the map
Teleports → Survival Guides Unlocks all Survival Guide teleport destinations
Wardrobes Expands all 8 wardrobe tabs to full capacity
Give Me Everything! Runs all of the above at once

Each option asks for confirmation before applying. You can mix and match — there is no cost.


Mystery Mog

The Mystery Mog is a gil-sink gacha. Each pull costs 100,000 gil and awards a random prize drawn from the weighted pool below.

Rarity Prize Approx. Chance
Common Hi-Potion ×3 20%
Common Hi-Ether ×3 15%
Common Antidote ×5 10%
Common Echo Drops ×5 5%
Uncommon X-Potion ×3 10%
Uncommon Vile Elixir +1 8%
Uncommon Elixir ×2 7%
Rare 5 Hunt Marks 8%
Rare 10 Hunt Marks 6%
Rare 20 Hunt Marks 4%
Epic 50 Hunt Marks 3%
Epic 100 Hunt Marks 1.5%
Legendary Aman Voucher + 200 Hunt Marks 0.4%
Legendary JACKPOT — full gil refund + 500 Hunt Marks 0.1%

You must have at least one free inventory slot before rolling. The menu shows your current gil balance before you commit.


Warpman

The Warpman NPC teleports you to popular zones for a gil fee. No airship tickets, no waiting.

Destinations are organized into four tiers by cost:

Tier Cost Destinations
Cities 5,000 gil San d'Oria, Bastok Markets, Windurst Woods, Lower Jeuno
Expansions 15,000 gil Aht Urhgan Whitegate, Tavnazian Safehold, Norg, Selbina, Kazham, Mhaura
Remote 30,000 gil Western Adoulin, Eastern Adoulin, Al Zahbi
Endgame 50,000 gil Reisenjima, Reisenjima Henge

Pick a tier, pick a destination, and you appear there instantly. Gil is deducted on warp.


Test Dummy

The Test Dummy NPC spawns a stationary combat target so you can verify damage numbers without traveling to a live hunting zone.

Talk to the Test Dummy and select a tier:

Tier Level HP
Standard L99 10,000,000 (10M)
Endgame L150 50,000,000 (50M)
Insane L200 100,000,000 (100M)

The spawned dummy:

  • Does not move — it stays at its spawn point.
  • Does not aggro — it will not come after you; you must attack first.
  • Does not drop loot and awards no capacity points.
  • Will fight back if attacked — useful for testing damage-taken mitigation. Its damage output is very low against geared L99 characters.

Additional menu options:

  • Reset dummy HP — tops the dummy back to full without re-summoning it.
  • Despawn dummies — removes all your active dummies at once.

You can spawn multiple dummies by triggering the NPC more than once.


Home Point Crystal

A Home Point crystal is placed near the dungeon exit warp. Examine it to set GM Home as your home point. If you raise from death or use !homepoint, you will return here instead of a standard city zone.


Last updated: 2026-05-30 23:32 UTC