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Colosseum — Ranked Arena

Think you're the strongest champion on the server? Enroll at the Arena Herald in GM Home and prove it. The Colosseum is an asynchronous, ranked PvP-style arena: you duel level-scaled replicas of other champions to climb an Elo rating ladder — no need to catch your rivals online.

Summary

A ranked arena in GM Home where you duel AI replicas of other champions to climb an Elo ladder, earning Hunt Marks for every win.

Where to fight

The Arena Herald stands in GM Home — talk to them to enroll your champion on the ladder, browse the roster of rivals, and accept a duel.

Enrolling snapshots your champion's name, race, job, and level onto the ladder. From then on, anyone can challenge a replica of your champion — and you can challenge theirs — at any time.

How a duel works

When you challenge a champion, you fight a level-scaled replica of them — an AI stand-in, so the rival doesn't need to be online.

  • A 3-second countdown gives you a moment to ready up before the replica appears.
  • You have 5 minutes to win. Run out the clock and the duel is forfeit.
  • You can challenge each champion once per day (resets at 00:00 UTC) — pick your matches and come back tomorrow for a rematch.

Duels are fought in GM Home, with the replica spawning right next to you. There's no party play here — it's a one-on-one test of your champion.

The rating ladder

Every champion starts at a rating of 1,200 and can never fall below 800. Win a duel and your rating climbs while your opponent's slips; the ladder is zero-sum, so the only way up is through other champions.

A replica scales to the rival's rating, not their gear — a higher-rated champion is proof of a dangerous fighter. The tougher the rating, the higher the replica's level (from 99 up to a cap of 205) and the deeper its HP pool (2× to 10× a normal mob's health). Climbing the ladder literally makes your own champion harder for others to beat.

Because the ladder is zero-sum, ratings stay honest and self-balancing: there's always a beatable opponent near the bottom and a fearsome one at the top. Your current and best ratings, wins, and losses are all tracked for the leaderboards.

Rewards

Duels pay out in Hunt Marks, the server's main currency:

  • Win: 150 marks — plus a bonus for punching up and beating a higher-rated champion.
  • Loss: 25 marks as a consolation, so a defeat is never a total loss.

The bigger the gap when you beat someone rated above you, the sweeter the haul — the ladder rewards bravery as much as skill.


Last updated: 2026-06-14 13:15 UTC