Skoll, the Voidhound¶
Skoll is Legendary's flagship premium Trust — a giant Fenrir wolf who runs at your side as an entire support line and a second damage dealer. He heals, raises, buffs, debuffs, sings, rolls, and magic-bursts your skillchains, all while staying out of the way and never pulling hate.
At a glance
- Where: the Void Keeper at GM Home (reach it with
!gmhome) - Cost: 500,000,000 gil — one-time, permanent, per character
- Role: primary support + secondary nuker; he never tanks
- To summon him: cast Nanaa Mihgo from your Trust menu — that slot is Skoll (see Summoning Skoll)
The legend¶
"In the age before the Court was sealed, two wolves ran at the edge of time. Skoll, who hunted the sun. Hati, who hunted the moon."
When Odin the Doombringer fell and was sealed in the Nightmare Court, Skoll was left without a master. The Altar in Provenance found him first. Now he runs at the side of the League's champions — silent, tireless, and enormous.
He does not fight for you the way a mercenary does. He guards. There is a difference.
What he does¶
Skoll is built to be a whole support party in one Trust, with real damage on top.
Keeping you alive¶
- Cure V — emergency heals below 25% HP, top-offs below 75%
- Arise — if you fall, he raises you on the spot with full HP and no weakness. A wipe is no longer the end of the fight.
- Erase plus the full -na suite — Poisona, Paralyna, Blindna, Silena, Stona, Viruna, Cursna
- Wakes you the instant you're put to sleep
Buffs¶
- Protectra V, Shellra V, Haste II, Phalanx II (flat damage reduction on the whole party), Regen V
- Bard songs, at full strength: Victory March, Valor Minuet V, Sword Madrigal
- Corsair rolls: Chaos, Hunter's, Fighter's, Samurai
Debuffs on the enemy¶
Slow II, Paralyze II, Blind II, Addle II, Frazzle II and Distract II (so your spells and melee land), Dia III, Gravity, Silence, and the occasional Dispel.
Damage¶
- He magic-bursts your skillchains with the hardest-hitting nukes in the game — element-matched Ancient Magic II (Flare II, Freeze II, Tornado II, Quake II, Burst II, Flood II) plus Comet.
- Between skillchains he free-nukes the target's weakest element.
- Maxed fast cast lands those long spells inside the brief burst window, and his threat is kept low so all that damage stays behind you.
He's also extremely durable — near-maxed HP and MP, and immune to status ailments (sleep, silence, stun, paralyze, petrify, and the rest) — so nothing short of a wipe stops him from running the entire kit through a long fight.
He won't steal your hate
Skoll generates only half the normal enmity and never free-nukes while a skillchain is still forming. As long as you're engaging the enemy, he stays behind you on the hate list — a second damage dealer, never the tank.
How to unlock him¶
- Travel to GM Home with the
!gmhomecommand. - Find the Void Keeper and speak with him.
- Choose to bind Skoll to your service for 500,000,000 gil.
The binding is permanent and per character — buy it once and Skoll is yours forever. (Ask the Void Keeper "Who are you?" and he'll tell you the whole story.)
Summoning Skoll¶
One quirk to know: in your Trust menu, Skoll shows up as "Nanaa Mihgo."
Cast Nanaa Mihgo, and the enormous wolf that answers — named Skoll over his head and in your party list — is him. That Trust slot was re-used so the entry always appears cleanly in your menu; the menu label is just cosmetic.
So: cast Nanaa Mihgo → get Skoll.
Last updated: 2026-06-02 02:44 UTC