Custom Spells¶
Three spells on Legendary do not exist on retail Final Fantasy XI. They are sold exclusively at the Gear Vendors in Reisenjima Henge — purchasable with Hunt Marks like any other accessory.
Unlike standard spells, their mechanics are not documented on any external wiki. This page explains exactly what they do.
Scroll of Divine Aegis¶
400 Hunt Marks · White Magic · PLD only · Level 50 · Divine / Enhancing
Divine Aegis is a Paladin-exclusive defensive cooldown that combines a Stoneskin shield with a physical damage reduction buff, then detonates as a Holy AoE when the timer expires.
Mechanic¶
-
Cast: The spell applies two effects simultaneously:
- Holy Shield — a Stoneskin-type barrier that absorbs incoming physical damage.
- −20% Physical Damage Taken — a flat damage reduction buff lasting 30 seconds.
-
Shield strength scales with your stats:
At endgame gear levels (VIT ~200, max HP ~5,000):
150 + 1200 + 600 = 1950. With top-tier VIT and HP augments the cap of 3,000 is reachable. -
Detonation at 30 seconds: When the timer expires, the shield collapses and converts absorbed damage into Holy AoE:
If you took 1,500 HP of hits during the 30 seconds, the detonation deals
floor(1500 × 0.85) = 1,275Holy damage to every enemy within 10 yalms. -
Clean expiry: If the shield absorbed zero damage, the detonation fires but deals no damage. Buffs still drop cleanly.
Notes¶
- Cannot overlap with Stoneskin — casting Divine Aegis while Stoneskin is active returns "No effect."
- The PDT buff and Stoneskin are removed at detonation whether or not enemies are nearby.
- The spell can be recasted after its normal recast timer has elapsed.
- Holy damage type means Undead and Shadow-type enemies take bonus damage from the detonation.
Scroll of Convergence¶
350 Hunt Marks · Enfeebling Magic · RDM only · Level 50
Convergence is a Red Mage-exclusive enfeebling spell that randomly combines elemental damage with a status effect on each cast. Neither the element nor the enfeeble is known in advance — the combination is drawn fresh every time you cast.
Mechanic¶
Each cast randomly selects one pair from the following six:
| Roll | Element | Damage type | Status effect | Duration |
|---|---|---|---|---|
| 1 | Fire | Fire | Slow | 90 s |
| 2 | Light | Light | Blind | 90 s |
| 3 | Water | Water | Paralysis | 90 s |
| 4 | Earth | Earth | Silence | 90 s |
| 5 | Wind | Wind | Gravity | 90 s |
| 6 | Thunder | Thunder | Bind | 30 s |
The selected element governs both the damage type and the resist check.
Damage formula:
Enfeeble: Applied at standard potency, with duration scaled by resistRate. A partial resist reduces both damage and enfeeble duration proportionally. A full resist (resistRate = 0) returns "Resist" — no damage, no enfeeble.
Notes¶
- The random roll happens at cast time, not at recast. You cannot predict or influence which pair fires.
- INT drives damage; MND drives the enfeeble resist check (Enfeebling Magic skill).
- Bind is the only effect with a shorter duration (30 s) — its "power" is the target's movement speed rather than a fixed potency, so faster mobs take shorter Binds.
- Best used as a Swiss Army enfeeble when you need a fast debuff but don't know (or don't care) which specific status lands.
Scroll of Silencega¶
200 Hunt Marks · Enfeebling Magic · Available to several jobs
Silencega is an AoE version of Silence. It applies the standard Silence status effect to all valid enemies in range using the vanilla enfeebling formula — no custom mechanic. It behaves identically to retail Silence, just with an area-of-effect component.
The scroll is sold here because Silencega does not have a normal acquisition path on this server's version of the client database. Buying the scroll teaches the spell exactly like any other scroll.
Last updated: 2026-05-31 12:06 UTC