Custom Spells¶
Three spells on Legendary do not exist on retail Final Fantasy XI. They are sold by the Accessories NPC in Escha ZiTah — choose its Spells option and pay with Hunt Marks. (Note: the similarly-named Accessory NPC is a different, medal-paid vendor — the scrolls are on the plural Accessories NPC.)
Unlike standard spells, their mechanics are not documented on any external wiki. This page explains exactly what they do.
How to cast¶
Divine Aegis and Convergence use custom spell IDs that the game client has no data for, so casting them the normal way (/ma "<name>") returns "a command error occurred." Cast them with a chat command instead — the server runs the real spell for you:
| Spell | Command | Job · MP · Recast | When to use |
|---|---|---|---|
| Divine Aegis | !aegis |
PLD 50 · 80 MP · 120 s | Anytime — shields you |
| Convergence | !convergence |
RDM 50 · 60 MP · 45 s | While engaged — hits your current target |
| Silencega | !silencega |
WHM 40 / RDM 50 / SCH 50 · 32 MP · 20 s | While engaged — hits your target and nearby enemies |
The command enforces the same requirements as a normal cast: you must have learned the spell (bought its scroll), be on the listed job at the required level, have the MP, and wait out the recast. There is no casting animation — the effect lands instantly.
Silencega casts only via the command
Silencega has no job levels in the spell database, so the client's /ma "Silencega" is always rejected — !silencega is the one way to cast it. Same requirements either way: learned, on the right job/level, MP, recast.
Scroll of Divine Aegis¶
400 Hunt Marks · White Magic · PLD only · Level 50 · Divine / Enhancing
Divine Aegis is a Paladin-exclusive defensive cooldown that combines a Stoneskin shield with a physical damage reduction buff, then detonates as a Holy AoE when the timer expires.
Mechanic¶
Cast applies two effects simultaneously:
- Holy Shield — a Stoneskin-type barrier that absorbs incoming physical damage.
- Physical Damage Taken down — a flat damage reduction buff while the shield is up.
Shield strength scales with your stats:
power = min( 150 + VIT×6 + maxHP×0.12 , 3000 )
PDT buff = −20% physical damage taken
duration = 30 seconds
At endgame gear levels (VIT ~200, max HP ~5,000): 150 + 1200 + 600 = 1950. With top-tier VIT and HP augments the cap is reachable.
Detonation fires when the timer expires: the shield collapses and converts absorbed damage into a Holy AoE.
AoE damage = floor( damage_absorbed × 0.85 )
Radius = 10 yalms (centered on the caster)
Damage type = Light (Holy)
If you took 1,500 HP of hits during the buff, the detonation deals floor(1500 × 0.85) = 1,275 Holy damage to every enemy in range. Clean expiry: if the shield absorbed zero damage, the detonation fires but deals no damage — buffs still drop cleanly.
Notes¶
- Cannot overlap with Stoneskin — casting Divine Aegis while Stoneskin is active returns "No effect."
- The PDT buff and Stoneskin are removed at detonation whether or not enemies are nearby.
- The spell can be recasted after its normal recast timer has elapsed.
- The detonation deals flat light-flavored damage — 85% of what the shield absorbed, regardless of enemy family.
Scroll of Convergence¶
350 Hunt Marks · Enfeebling Magic · RDM only · Level 50
Convergence is a Red Mage-exclusive enfeebling spell that randomly combines elemental damage with a status effect on each cast. Neither the element nor the enfeeble is known in advance — the combination is drawn fresh every time you cast.
Mechanic¶
Each cast randomly selects one pair from the following:
| Roll | Element | Damage type | Status effect | Duration |
|---|---|---|---|---|
| 1 | Fire | Fire | Slow | 90 s |
| 2 | Light | Light | Blind | 90 s |
| 3 | Water | Water | Paralysis | 90 s |
| 4 | Earth | Earth | Silence | 90 s |
| 5 | Wind | Wind | Gravity | 90 s |
| 6 | Thunder | Thunder | Bind | 30 s |
The selected element governs both the damage type and the resist check.
Damage formula:
Enfeeble: Applied at standard potency, with duration scaled by resistRate. A partial resist reduces both damage and enfeeble duration proportionally. A full resist (resistRate = 0) returns "Resist" — no damage, no enfeeble.
Notes¶
- The random roll happens at cast time, not at recast. You cannot predict or influence which pair fires.
- INT drives damage; MND drives the enfeeble resist check (Enfeebling Magic skill).
- Bind is the only effect with a shorter duration (30 s) — its "power" is the target's movement speed rather than a fixed potency, so faster mobs take shorter Binds.
- Best used as a Swiss Army enfeeble when you need a fast debuff but don't know (or don't care) which specific status lands.
Scroll of Silencega¶
200 Hunt Marks · Enfeebling Magic · WHM 40 / RDM 50 / SCH 50
Silencega is an AoE version of Silence. It applies the standard Silence status effect to all valid enemies in range using the vanilla enfeebling formula — no custom mechanic. It behaves identically to retail Silence, just with an area-of-effect component.
It's sold here because Silencega has no normal acquisition path on this server's version of the client database. The purchase teaches the spell instantly — no scroll item appears in your inventory (the custom scroll ids have no client data, so the shop skips the item and grants the spell directly).
Last updated: 2026-07-03 06:32 UTC